energy and stuff
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@@ -1,4 +1,6 @@
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using Godot;
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using Slimepire.Core;
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using Slimepire.Data;
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using Slimepire.Gameplay.Nodules;
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namespace Slimepire.Gameplay;
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@@ -80,6 +82,10 @@ public partial class BuildGhost : Node2D
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var nodule = Instantiator.Instantiate<Nodule>();
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nodule.Position = Position;
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nodule.NoduleResource = GD.Load<NoduleResource>(
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GameResources.SimpleNoduleTres.ResourcePath
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);
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GetParent()?.AddChild(nodule);
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foreach (var (_, tube) in _connectedTubes)
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