23 lines
418 B
C#
23 lines
418 B
C#
using System;
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using Godot;
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using NodeWar.scripts.components;
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public partial class Damager : Timer
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{
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[Export]
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public float Damage { get; set; } = 1;
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public override void _Ready()
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{
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Timeout += OnTimeout;
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}
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private void OnTimeout()
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{
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var healthComponent = GetParent().GetNode<HealthComponent>("HealthComponent");
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healthComponent?.TakeDamage(Damage);
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}
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public override void _Process(double delta) { }
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}
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