Files
nodewars/Nodule.cs
2026-05-30 01:05:14 +02:00

166 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using Godot;
using NodeWar.scripts;
namespace NodeWar;
public enum NoduleType
{
Base,
Connector,
}
[SceneTree]
public partial class Nodule : Area2D
{
private const float GrowthFactor = 0.01f;
[Export]
private NoduleType _noduleType;
private bool _growAreaInside;
[Export]
public float MaxRadius { get; set; } = 360;
[Export]
public bool BuildMode { get; set; } = false;
[Export]
public float Age { get; set; } = 0;
[Export]
public PackedScene RootScene { get; set; }
public List<Nodule> ConnectedNodules { get; } = [];
[Signal]
public delegate void NoduleBuiltEventHandler();
[Signal]
public delegate void BuildingCanceledEventHandler();
public override void _Ready()
{
_.ConnectionArea.NoduleEntered += HandleNoduleEntered;
_.ConnectionArea.NoduleExited += HandleNoduleExited;
switch (_noduleType)
{
case NoduleType.Base:
Modulate = Colors.Red;
_.Gfx.Get().Scale = new Vector2(2, 2);
_.BaseCollision.Disabled = false;
BuildNode();
break;
case NoduleType.Connector:
break;
default:
throw new ArgumentOutOfRangeException();
}
QueueRedraw();
}
public override void _Process(double delta)
{
if (BuildMode)
{
GlobalPosition = GetGlobalMousePosition();
if (Input.IsActionJustPressed(MyInput.MouseLeft))
{
BuildNode();
}
if (Input.IsMouseButtonPressed(MouseButton.Right))
{
EmitSignalBuildingCanceled();
BuildMode = false;
QueueFree();
}
}
else
{
if (Input.IsActionJustPressed(MyInput.MouseLeft) && _growAreaInside && !BuildMode)
{
var newNodule = Instantiator.Instantiate<Nodule>();
newNodule.BuildMode = true;
GetParent().AddChild(newNodule);
newNodule.GlobalPosition = GlobalPosition;
}
Age += GrowthFactor * delta.ToFloat();
Age = MathF.Min(Age, 1);
QueueRedraw();
}
// TODO: replace with line2d?
QueueRedraw();
}
public override void _Draw()
{
foreach (var nodule in ConnectedNodules)
{
if (BuildMode)
{
DrawDashedLine(
Vector2.Zero,
nodule.GlobalPosition - GlobalPosition,
Colors.White,
2f,
dash: 4f,
antialiased: true
);
}
}
var value = 200 * Age;
if (!BuildMode)
{
DrawRect(
new Rect2(-value / 2, -value / 2, value, value),
new Color(Colors.WhiteSmoke, 0.4f)
);
}
}
private void HandleNoduleEntered(Nodule nodule)
{
ConnectedNodules.Add(nodule);
}
private void HandleNoduleExited(Nodule nodule)
{
ConnectedNodules.Remove(nodule);
}
private void BuildNode()
{
EmitSignalNoduleBuilt();
BuildMode = false;
// try connecting built nodule to connected ones
foreach (var connectedNodule in ConnectedNodules)
{
BuildManager.Instance.RegisterConnection(this, connectedNodule);
}
_.GrowArea.Get().MouseEntered += () =>
{
_growAreaInside = true;
};
_.GrowArea.Get().MouseExited += () =>
{
_growAreaInside = false;
};
}
}