Files
nodewars/Nodule.cs
2026-05-31 19:14:19 +02:00

209 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using Godot;
using NodeWar.scripts;
namespace NodeWar;
public enum NoduleType
{
Base,
Connector,
}
[SceneTree]
public partial class Nodule : Area2D
{
private const float GrowthFactor = 0.01f;
private bool _growAreaInside;
private bool _holdInsideGrowArea;
private Vector2 _lastPosition;
private bool _freezeMove;
[Export]
private NoduleType _noduleType;
private float _maxRadius;
[Export]
public bool BuildMode { get; set; } = false;
[Export]
public float Age { get; set; } = 0;
[Export]
public PackedScene RootScene { get; set; }
public List<Nodule> ConnectedNodules { get; } = [];
public Nodule ParentNoduleWhileBuilding;
public Nodule ChildNoduleWhileBuilding;
[Signal]
public delegate void NoduleBuiltEventHandler();
[Signal]
public delegate void BuildingCanceledEventHandler();
public override void _Ready()
{
_maxRadius = _.ConnectionArea.GetRadius();
_.ConnectionArea.NoduleEntered += HandleNoduleEntered;
_.ConnectionArea.NoduleExited += HandleNoduleExited;
switch (_noduleType)
{
case NoduleType.Base:
Modulate = Colors.Red;
_.Gfx.Get().Scale = new Vector2(2, 2);
BuildNode();
break;
case NoduleType.Connector:
break;
default:
throw new ArgumentOutOfRangeException();
}
QueueRedraw();
}
public override void _Process(double delta)
{
// TODO: StateMachine?
if (BuildMode)
{
var distanceToParent =
GetGlobalMousePosition() - ParentNoduleWhileBuilding.GlobalPosition;
if (distanceToParent.Length() > _maxRadius)
{
GlobalPosition =
ParentNoduleWhileBuilding.GlobalPosition
+ distanceToParent.Normalized() * _maxRadius;
}
else
{
GlobalPosition = GetGlobalMousePosition();
}
if (Input.IsActionJustReleased(Scripts.Globals.MyInput.MouseLeft))
{
BuildNode();
}
if (Input.IsMouseButtonPressed(MouseButton.Right))
{
EmitSignalBuildingCanceled();
BuildMode = false;
BuildManager.Instance.IsBuilding = false;
QueueFree();
}
}
else
{
if (Input.IsActionJustPressed(Scripts.Globals.MyInput.MouseLeft) && _growAreaInside)
{
_holdInsideGrowArea = true;
}
if (Input.IsActionJustReleased(Scripts.Globals.MyInput.MouseLeft) && _growAreaInside)
{
_holdInsideGrowArea = false;
}
Age += GrowthFactor * delta.ToFloat();
Age = MathF.Min(Age, 1);
QueueRedraw();
}
// TODO: replace with line2d?
QueueRedraw();
_lastPosition = GlobalPosition;
}
public override void _Draw()
{
if (BuildMode)
{
foreach (var nodule in ConnectedNodules)
{
DrawDashedLine(
Vector2.Zero,
nodule.GlobalPosition - GlobalPosition,
Colors.White,
2f,
dash: 4f,
antialiased: true
);
}
}
}
private void HandleNoduleEntered(Nodule nodule)
{
ConnectedNodules.Add(nodule);
}
private void HandleNoduleExited(Nodule nodule)
{
ConnectedNodules.Remove(nodule);
}
private void BuildNode()
{
EmitSignalNoduleBuilt();
BuildMode = false;
ChildNoduleWhileBuilding = null;
// Weird architecture...
BuildManager.Instance.IsBuilding = false;
// try connecting built nodule to connected ones
foreach (var connectedNodule in ConnectedNodules)
{
BuildManager.Instance.RegisterConnection(this, connectedNodule);
}
_.GrowArea.Get().MouseEntered += () =>
{
_growAreaInside = true;
};
_.GrowArea.Get().MouseExited += () =>
{
if (_holdInsideGrowArea)
{
StartBuilding();
_holdInsideGrowArea = false;
}
_growAreaInside = false;
};
}
private void StartBuilding()
{
GD.Print("START BUILDING");
if (BuildManager.Instance.IsBuilding)
return;
BuildManager.Instance.IsBuilding = true;
var newNodule = Instantiator.Instantiate<Nodule>();
GetParent().AddChild(newNodule);
newNodule.BuildMode = true;
newNodule.GlobalPosition = GlobalPosition;
newNodule.ParentNoduleWhileBuilding = this;
ChildNoduleWhileBuilding = newNodule;
}
}