79 lines
2.8 KiB
GDScript
79 lines
2.8 KiB
GDScript
@tool
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extends EditorPlugin
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var editor_settings: EditorSettings
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var checkbutton: CheckButton
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var _preset_applier: PresetApplier
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var _locator_service: RiderLocatorService
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var _plugin_cfg_path: String
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var _presets_json_path: String
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func _enter_tree() -> void:
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editor_settings = EditorInterface.get_editor_settings()
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var script_path := (get_script() as Script).resource_path
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var plugin_dir := script_path.get_base_dir()
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_plugin_cfg_path = plugin_dir + "/plugin.cfg"
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_write_godot_editor_cfg()
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var cfg := ConfigFile.new()
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var err := cfg.load(_plugin_cfg_path)
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if err != OK:
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push_warning("Failed to load plugin.cfg: %s" % [err])
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return
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var active_str := str(cfg.get_value("presets", "active", "on"))
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var is_active := active_str == "on"
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var presets_rel_path := str(cfg.get_value("presets", "presets", "presets.json"))
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_presets_json_path = plugin_dir + "/" + presets_rel_path
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# Build UI
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checkbutton = CheckButton.new()
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checkbutton.text = "Use Rider"
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checkbutton.tooltip_text = "Shortcut for setting recommended settings"
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checkbutton.button_pressed = is_active
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checkbutton.pressed.connect(_on_checkbutton_pressed)
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add_control_to_container(EditorPlugin.CONTAINER_TOOLBAR, checkbutton)
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# Initialize services and panel
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_locator_service = RiderLocatorService.new()
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_preset_applier = PresetApplier.new(_presets_json_path)
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_locator_service.start_search()
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# Ensure settings reflect current state on startup
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_preset_applier.apply_preset(editor_settings, is_active)
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func _on_checkbutton_pressed() -> void:
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var cfg := ConfigFile.new()
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if cfg.load(_plugin_cfg_path) != OK:
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push_warning("Failed to load plugin.cfg to update state")
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return
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var is_active := checkbutton.button_pressed
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var key := _preset_applier.get_preset_key(is_active)
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cfg.set_value("presets", "active", key)
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var save_err := cfg.save(_plugin_cfg_path)
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if save_err != OK:
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push_warning("Failed to save plugin.cfg: %s" % [save_err])
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# Apply selected preset to editor settings
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_preset_applier.apply_preset(editor_settings, is_active)
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func _exit_tree() -> void:
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EditorSettingsUtil.erase_rider_external_editor_setting()
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if checkbutton != null:
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remove_control_from_container(EditorPlugin.CONTAINER_TOOLBAR, checkbutton)
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checkbutton.queue_free()
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var args := OS.get_cmdline_args()
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if "--rider-addon-tests" in args:
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print("==== rider-addon-tests finished ====")
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func _write_godot_editor_cfg() -> void:
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var settings_dir := EditorInterface.get_editor_paths().get_project_settings_dir()
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var cfg_path := settings_dir.path_join("rider_addon_godot_editor.cfg")
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var cfg := ConfigFile.new()
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cfg.set_value("editor_metadata", "process_id", OS.get_process_id())
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cfg.set_value("editor_metadata", "executable_path", OS.get_executable_path())
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var err := cfg.save(cfg_path)
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if err != OK:
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push_warning("Failed to save rider_addon_godot_editor.cfg: %s" % [err])
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