; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Slimepire" run/main_scene="uid://drxbsnqoi4wmw" config/features=PackedStringArray("4.7", "C#", "Forward Plus") config/icon="res://assets/icon.svg" [audio] buses/default_bus_layout="uid://djkq0k3jsuxcg" [display] window/size/viewport_width=480 window/size/viewport_height=320 window/stretch/mode="canvas_items" window/stretch/aspect="expand" [dotnet] project/assembly_name="Slimepire" [editor] naming/scene_name_casing=1 [file_customization] folder_colors={ "res://src/Debug/": "yellow" } [input] cam_left={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) ] } cam_right={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) ] } cam_up={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) ] } cam_down={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_2="TubeConnections" [physics] 3d/physics_engine="Jolt Physics" [rendering] textures/canvas_textures/default_texture_filter=0 rendering_device/driver.windows="d3d12" textures/default_filters/use_nearest_mipmap_filter=true textures/decals/filter=2 textures/light_projectors/filter=2