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6 Commits

Author SHA1 Message Date
5714d027b7 GOO SLOP 2026-06-25 23:52:25 +02:00
b593bd64bd add Nodule Building 2026-06-24 15:49:08 +02:00
390ac95638 Simplify Energy Stuff 2026-06-24 14:39:02 +02:00
bfee5f4025 remove data for now 2026-06-24 13:22:44 +02:00
ecea198766 Nodule refactor 2026-06-24 13:21:16 +02:00
8f2912a174 ujiuiui 2026-06-24 11:58:06 +02:00
66 changed files with 914 additions and 359 deletions

17
AGENTS.md Normal file
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# Slimepire Project — Agent Rules
## Before editing ANY file: ALWAYS re-read it first
I often edit code manually while the agent is running. If you edit a file based on
stale content from a previous read, you will overwrite my manual changes.
**Rule:** Before calling `edit` or `write` on any existing file, read it again with
`read` to get the current state. Never rely on file contents from earlier turns or
from a previous compaction/context window.
## Code style
- Godot 4.7 C# project targeting .NET 10.0
- Uses `GodotSharp.SourceGenerators` — provides `[Singleton]`, `[SceneTree]`,
`[ResourceTree]`, and `Instantiator.Instantiate<T>()`
- Keep things simple, avoid over-engineering

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@@ -9,4 +9,7 @@
<ItemGroup>
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.7.0" />
</ItemGroup>
<ItemGroup>
<Folder Include="src\Gameplay\Nodules\BasicNodule\" />
</ItemGroup>
</Project>

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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=src_005Cgameplay_005Ccomponents_005Cenergy/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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@@ -1,5 +1,6 @@
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shader_type canvas_item;
varying vec2 quad_uv;
uniform vec2 ball_0;
uniform vec2 ball_1;
uniform vec2 ball_2;
uniform vec2 rect_size = vec2(1920, 1080);
uniform float ball_radius = 12.0;
uniform float cam_zoom = 1.0;
uniform vec2 cam_pos = vec2(0.0);
uniform float threshold : hint_range(0.0, 1.0) = 0.5;
uniform vec4 color : source_color = vec4(0.3, 0.5, 0.2, 1.0);
uniform sampler2D noise_tex : repeat_enable;
void vertex() {
quad_uv = UV;
}
float field(vec2 pos) {
return (ball_radius * cam_zoom) / max(length(quad_uv * rect_size - pos), 1.0);
}
void fragment() {
float sum = field(ball_0) + field(ball_1) + field(ball_2);
float a = smoothstep(threshold - 0.05, threshold, sum);
vec2 screen_px = quad_uv * rect_size;
vec2 world_px = (screen_px - rect_size * 0.5) / cam_zoom + cam_pos;
float n1 = texture(noise_tex, world_px * 0.0005).r;
float n2 = texture(noise_tex, world_px * 0.0008 + 0.33).r;
float hue_shift = (n1 - 0.5) * 0.12;
float value_shift = (n2 - 0.5) * 0.15;
vec3 shifted = color.rgb + vec3(hue_shift * 0.5, hue_shift, -hue_shift * 0.5) + value_shift;
COLOR = vec4(shifted, a * color.a);
}

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@@ -0,0 +1 @@
uid://8xu2s3gyxp0v

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@@ -1,7 +1,7 @@
{
"sdk": {
"version": "9.0.0",
"rollForward": "latestMajor",
"allowPrerelease": true
"version": "9.0.0",
"rollForward": "latestMajor",
"allowPrerelease": true
}
}

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@@ -21,8 +21,8 @@ buses/default_bus_layout="uid://djkq0k3jsuxcg"
[display]
window/size/viewport_width=480
window/size/viewport_height=320
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"

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@@ -1,44 +0,0 @@
using Godot;
using Slimepire.Gameplay.Nodules.Components;
namespace Slimepire.Core;
[Singleton]
public partial class EnergyManager
{
private List<EnergyProducer> _energyProducers = [];
private List<EnergyStorage> _energyStorages = [];
public void RegisterEnergyProducer(EnergyProducer energyProducer)
{
_energyProducers.Add(energyProducer);
}
public void RemoveEnergyProducer(EnergyProducer energyProducer)
{
_energyProducers.Remove(energyProducer);
}
public void RegisterEnergyStorage(EnergyStorage energyStorage)
{
_energyStorages.Add(energyStorage);
}
public void RemoveEnergyStorage(EnergyStorage energyStorage)
{
_energyStorages.Remove(energyStorage);
}
public void TransferEnergy(float energy)
{
foreach (var energyStorage in _energyStorages)
{
if (energyStorage.Energy + energy <= energyStorage.MaxEnergy)
{
energyStorage.AcceptEnergy(energy);
}
}
}
public void RequestEnergy(float energy) { }
}

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@@ -1 +0,0 @@
uid://boaiqjlh7qq3o

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@@ -2,5 +2,5 @@ using Godot;
namespace Slimepire.Core;
[ResourceTree("/src/Data")]
[ResourceTree("/src")]
public static partial class GameResources;

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@@ -1,43 +0,0 @@
[gd_resource type="Resource" script_class="NoduleResource" format=3 uid="uid://0d8vif4ejtp1"]
[ext_resource type="Texture2D" uid="uid://ds1idectpqbnh" path="res://assets/energy_storage_nodule.png" id="1_237jx"]
[ext_resource type="PackedScene" uid="uid://by6iw05ovnhq8" path="res://src/Gameplay/Nodules/Components/EnergyStorage.tscn" id="1_dusyu"]
[ext_resource type="Script" uid="uid://bnf6qmk64i2wj" path="res://src/Data/NoduleResource.cs" id="2_dusyu"]
[sub_resource type="AtlasTexture" id="AtlasTexture_dusyu"]
atlas = ExtResource("1_237jx")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_rmsh8"]
atlas = ExtResource("1_237jx")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_lmxtc"]
atlas = ExtResource("1_237jx")
region = Rect2(64, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_j6wbi"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_dusyu")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rmsh8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_lmxtc")
}],
"loop": 1,
"name": &"default",
"speed": 5.0
}]
[resource]
script = ExtResource("2_dusyu")
SpriteFrames = SubResource("SpriteFrames_j6wbi")
Color = Color(0.60033447, 0.5019659, 0.0981792, 1)
NoduleName = "Energy Nodule"
MaxEnergy = 100.0
Components = Array[PackedScene]([ExtResource("1_dusyu")])
metadata/_custom_type_script = "uid://bnf6qmk64i2wj"

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@@ -1,16 +0,0 @@
using Godot;
namespace Slimepire.Data;
[GlobalClass]
public partial class NoduleResource : Resource
{
[Export]
public SpriteFrames SpriteFrames;
[Export]
public Color Color;
[Export]
public string NoduleName = "Nodule";
}

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@@ -1 +0,0 @@
uid://bnf6qmk64i2wj

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@@ -1,41 +0,0 @@
[gd_resource type="Resource" script_class="NoduleResource" format=3 uid="uid://5gk0giodp6g"]
[ext_resource type="Texture2D" uid="uid://cecg47efx7gw8" path="res://assets/simple_nodule.png" id="1_j6wbi"]
[ext_resource type="Script" uid="uid://bnf6qmk64i2wj" path="res://src/Data/NoduleResource.cs" id="1_otepm"]
[sub_resource type="AtlasTexture" id="AtlasTexture_j6wbi"]
atlas = ExtResource("1_j6wbi")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_q8pab"]
atlas = ExtResource("1_j6wbi")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_dh8qd"]
atlas = ExtResource("1_j6wbi")
region = Rect2(32, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_x44k2"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_j6wbi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_q8pab")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dh8qd")
}],
"loop": 1,
"name": &"default",
"speed": 3.0
}]
[resource]
script = ExtResource("1_otepm")
SpriteFrames = SubResource("SpriteFrames_x44k2")
Color = Color(0.2642648, 0.46582836, 0.36528692, 1)
NoduleName = "Simple Nodule"
NoduleType = 1
metadata/_custom_type_script = "uid://bnf6qmk64i2wj"

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@@ -1,13 +1,16 @@
using Godot;
using Slimepire.Gameplay.Components;
using Slimepire.Gameplay.Nodules;
using Slimepire.Gameplay.Nodules.Components;
namespace Slimepire.Gameplay;
[SceneTree]
public partial class BuildGhost : Node2D
{
private Tube? _tube;
private static readonly PackedScene NoduleScene = GD.Load<PackedScene>(
"res://src/Gameplay/Nodules/BasicNodule/BasicNodule.tscn"
);
private readonly Dictionary<Nodule, Tube> _connectedTubes = [];
[Export]
@@ -15,31 +18,37 @@ public partial class BuildGhost : Node2D
public override void _Ready()
{
_tubeConnectionArea.ConnectionAdded += ConnectionAdded;
_tubeConnectionArea.ConnectionRemoved += ConnectionRemoved;
_tubeConnectionArea.AreaEntered += OnAreaEntered;
_tubeConnectionArea.AreaExited += OnAreaExited;
}
private void ConnectionAdded(Nodule nodule)
private void OnAreaEntered(Area2D area)
{
CreateGhostTube(nodule, nodule.GlobalPosition);
ConnectTubePlayer.Play();
if (area.GetParent() is Nodule nodule)
{
CreateGhostTube(nodule, nodule.GlobalPosition);
ConnectTubePlayer.Play();
}
}
private void ConnectionRemoved(Nodule nodule)
private void OnAreaExited(Area2D area)
{
var tube = _connectedTubes.GetValueOrDefault(nodule);
if (tube == null)
return;
if (area.GetParent() is Nodule nodule)
{
var tube = _connectedTubes.GetValueOrDefault(nodule);
if (tube == null)
return;
_connectedTubes.Remove(nodule);
tube.QueueFree();
DisconnectTubePlayer.Play();
_connectedTubes.Remove(nodule);
tube.QueueFree();
DisconnectTubePlayer.Play();
}
}
private void CreateGhostTube(Nodule connectedNodule, Vector2 pos)
{
var tube = Instantiator.Instantiate<Tube>();
tube.Position = pos / 2; // TODO WHYYY????
tube.Position = pos;
_connectedTubes.Add(connectedNodule, tube);
GetParent()?.AddChild(tube);
}
@@ -76,15 +85,12 @@ public partial class BuildGhost : Node2D
if (@event is InputEventMouseButton { Pressed: false, ButtonIndex: MouseButton.Left })
{
var nodule = Instantiator.Instantiate<Nodule>();
var nodule = NoduleScene.Instantiate<Nodule>();
nodule.Position = Position;
// nodule.NoduleResource = GD.Load<NoduleResource>(
// GameResources.SimpleNoduleTres.ResourcePath
// );
nodule.EnergyBuildCost = 5f; // TODO: make configurable per nodule type
nodule.ConstructionProgress = 0;
GetParent()?.AddChild(nodule);
NoduleManager.Instance.RequestConstruction(nodule);
CleanupBuildMode();
}
}

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@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://ck5yw760bu8sb" path="res://src/Gameplay/BuildGhost.cs" id="1_ahcoi"]
[ext_resource type="Texture2D" uid="uid://cecg47efx7gw8" path="res://assets/simple_nodule.png" id="2_uo42j"]
[ext_resource type="PackedScene" uid="uid://bjesfu1mfx8l5" path="res://src/Gameplay/Nodules/Components/TubeConnectionArea.tscn" id="2_vecmk"]
[ext_resource type="PackedScene" uid="uid://bjesfu1mfx8l5" path="res://src/Gameplay/Components/TubeConnectionArea.tscn" id="2_vecmk"]
[ext_resource type="AudioStream" uid="uid://mj8wvuwfc6o7" path="res://assets/sfx/tube_disconnect.wav" id="3_nxaxp"]
[ext_resource type="AudioStream" uid="uid://bxxi7grsubvgm" path="res://assets/sfx/tube_connect.wav" id="3_quiac"]

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@@ -0,0 +1,49 @@
using Godot;
namespace Slimepire.Gameplay.Components;
[SceneTree]
public partial class EnergyPackage : Node2D
{
[Export]
public float TravelSpeed { get; set; } = 200f;
private Vector2[] _waypoints = [];
private int _currentWaypointIndex;
public event Action? Arrived;
public void SetWaypoints(Vector2[] waypoints)
{
_waypoints = waypoints;
if (_waypoints.Length > 0)
{
GlobalPosition = _waypoints[0];
}
}
public override void _Process(double delta)
{
if (_waypoints.Length == 0 || _currentWaypointIndex >= _waypoints.Length - 1)
{
Arrived?.Invoke();
QueueFree();
return;
}
var target = _waypoints[_currentWaypointIndex + 1];
var direction = target - GlobalPosition;
var distance = direction.Length();
var step = TravelSpeed * (float)delta;
if (step >= distance)
{
GlobalPosition = target;
_currentWaypointIndex++;
}
else
{
GlobalPosition += direction.Normalized() * step;
}
}
}

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@@ -0,0 +1 @@
uid://nk5tjlmcrpn2

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@@ -0,0 +1,29 @@
[gd_scene format=3 uid="uid://dwdbqktsl34sm"]
[ext_resource type="Script" uid="uid://nk5tjlmcrpn2" path="res://src/Gameplay/Components/Energy/EnergyPackage.cs" id="1_kmtmh"]
[ext_resource type="Texture2D" uid="uid://bjl6gqj0bvhhp" path="res://assets/energy_package.png" id="2_psum7"]
[sub_resource type="Curve" id="Curve_psum7"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1e-05, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_psum7"]
curve = SubResource("Curve_psum7")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_psum7"]
particle_flag_disable_z = true
inherit_velocity_ratio = 0.625
gravity = Vector3(0, 10, 0)
scale_curve = SubResource("CurveTexture_psum7")
[node name="EnergyPackage" type="Node2D" unique_id=869544034]
z_index = 2
script = ExtResource("1_kmtmh")
[node name="GPUParticles2D" type="GPUParticles2D" parent="." unique_id=388560926]
modulate = Color(1, 0.7764706, 0, 1)
texture = ExtResource("2_psum7")
lifetime = 0.3
use_fixed_seed = true
seed = 874795105
process_material = SubResource("ParticleProcessMaterial_psum7")

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@@ -0,0 +1,17 @@
using Godot;
namespace Slimepire.Gameplay.Components;
public partial class EnergyProducer : Node
{
[Export]
public EnergyStorage EnergyStorage = null!;
[Export]
public float ProductionRate = 1;
public override void _Process(double delta)
{
EnergyStorage.Energy += ProductionRate * (float)delta;
}
}

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@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://t0gdf172f65v"]
[ext_resource type="Script" uid="uid://bku1vey63ew65" path="res://src/Gameplay/Nodules/Components/EnergyProducer.cs" id="1_4q7h4"]
[ext_resource type="Script" uid="uid://bku1vey63ew65" path="res://src/Gameplay/Components/Energy/EnergyProducer.cs" id="1_4q7h4"]
[node name="EnergyProducer" type="Node" unique_id=1184182162]
script = ExtResource("1_4q7h4")

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@@ -0,0 +1,49 @@
using Godot;
namespace Slimepire.Gameplay.Components;
[GlobalClass]
public partial class EnergyStorage : Node
{
[Export]
public Label EnergyLabel = null!;
[Export]
public float MaxEnergy = 100;
public float Energy
{
get;
set
{
field = Mathf.Clamp(field + value, 0, MaxEnergy);
UpdateLabel();
}
}
public bool TryConsume(float amount)
{
if (Energy >= amount)
{
Energy = -amount;
return true;
}
return false;
}
public override void _Ready()
{
UpdateLabel();
}
public override void _ExitTree()
{
// EnergyManager.Instance.RemoveEnergyStorage(this);
}
private void UpdateLabel()
{
EnergyLabel.Text = $"{Energy:0}/{MaxEnergy}";
}
}

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://by6iw05ovnhq8"]
[ext_resource type="Script" uid="uid://dgkeo1wsicv13" path="res://src/Gameplay/Nodules/Components/EnergyStorage.cs" id="1_vetx7"]
[ext_resource type="Script" uid="uid://dgkeo1wsicv13" path="res://src/Gameplay/Components/Energy/EnergyStorage.cs" id="1_vetx7"]
[node name="EnergyStorage" type="Node" unique_id=1765924301]
script = ExtResource("1_vetx7")

View File

@@ -1,7 +1,6 @@
using Godot;
using Slimepire.Core;
namespace Slimepire.Gameplay.Nodules.Components;
namespace Slimepire.Gameplay.Components;
[SceneTree]
public partial class GrowArea : Area2D

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@@ -0,0 +1,7 @@
[gd_scene format=3 uid="uid://3x5pqm4t5cbl"]
[ext_resource type="Script" uid="uid://cfxb8wmnt7ej7" path="res://src/Gameplay/Components/GrowArea.cs" id="1_a3tcn"]
[node name="GrowArea" type="Area2D" unique_id=979341496]
monitorable = false
script = ExtResource("1_a3tcn")

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@@ -0,0 +1,8 @@
using Godot;
namespace Slimepire.Gameplay.Components;
[GlobalClass]
public partial class TubeConnectionArea : Area2D
{
}

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://bjesfu1mfx8l5"]
[ext_resource type="Script" uid="uid://bcw8vylpb533h" path="res://src/Gameplay/Nodules/Components/TubeConnectionArea.cs" id="1_uhdst"]
[ext_resource type="Script" uid="uid://bcw8vylpb533h" path="res://src/Gameplay/Components/TubeConnectionArea.cs" id="1_uhdst"]
[sub_resource type="CircleShape2D" id="CircleShape2D_x44k2"]
radius = 96.38

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@@ -0,0 +1,65 @@
using Godot;
using Slimepire.Levels;
public partial class GooSubViewPort : Node
{
private readonly Vector2[] _worldPositions =
[
new(400, 300),
new(430, 310),
new(380, 330),
];
private ShaderMaterial _material = null!;
private ColorRect _colorRect = null!;
private DemoLevel _level = null!;
public override void _Ready()
{
_level = GetParent<DemoLevel>();
var canvasLayer = _level.GetNode<CanvasLayer>("CanvasLayer");
_colorRect = canvasLayer.GetNode<ColorRect>("ColorRect");
_material = new ShaderMaterial
{
Shader = GD.Load<Shader>("res://assets/shaders/metaball.gdshader"),
};
_material.SetShaderParameter("threshold", 0.5f);
_material.SetShaderParameter("color", new Color(0.3f, 0.5f, 0.2f, 1f));
_material.SetShaderParameter("ball_radius", 12f);
_material.SetShaderParameter("rect_size", GetViewport().GetVisibleRect().Size);
_material.SetShaderParameter("cam_zoom", 1f);
_material.SetShaderParameter("noise_tex", GenerateNoiseTexture(32));
_colorRect.Material = _material;
}
public override void _Process(double delta)
{
var cam = _level.Camera;
var viewSize = GetViewport().GetVisibleRect().Size;
_material.SetShaderParameter("cam_zoom", cam.Zoom.X);
_material.SetShaderParameter("cam_pos", cam.GlobalPosition);
_material.SetShaderParameter("rect_size", GetViewport().GetVisibleRect().Size);
for (var i = 0; i < _worldPositions.Length && i < 3; i++)
{
var screenPos = (_worldPositions[i] - cam.GlobalPosition) * cam.Zoom.X + viewSize / 2;
_material.SetShaderParameter($"ball_{i}", screenPos);
}
}
private static ImageTexture GenerateNoiseTexture(int size)
{
var img = Image.CreateEmpty(size, size, false, Image.Format.Rgba8);
var rng = new Random(42);
for (var y = 0; y < size; y++)
for (var x = 0; x < size; x++)
{
var v = (float)rng.NextDouble();
img.SetPixel(x, y, new Color(v, v, v, 1));
}
return ImageTexture.CreateFromImage(img);
}
}

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@@ -0,0 +1 @@
uid://bft481hoodv5d

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@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://ce2frpb21ct5l"]
[ext_resource type="Script" uid="uid://bft481hoodv5d" path="res://src/Gameplay/GooSubViewPort.cs" id="1_xo53p"]
[node name="GooSubViewPort" type="Node" unique_id=348721885]
script = ExtResource("1_xo53p")

11
src/Gameplay/Metaball.cs Normal file
View File

@@ -0,0 +1,11 @@
using System;
using Godot;
public partial class Metaball : Control
{
// Called when the node enters the scene tree for the first time.
public override void _Ready() { }
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta) { }
}

View File

@@ -0,0 +1 @@
uid://cpj1q44qfwsps

View File

@@ -1,4 +1,5 @@
using Godot;
using Godot;
using Slimepire.Gameplay.Components;
using Slimepire.Gameplay.Nodules;
namespace Slimepire.Gameplay;
@@ -6,19 +7,29 @@ namespace Slimepire.Gameplay;
[Singleton]
public partial class NoduleManager
{
private const float PackageSendInterval = 0.3f;
private const float ConstructionRetryInterval = 2f;
public bool Building { get; set; }
private AStar2D _aStar = new();
private readonly List<Nodule> _nodules = [];
private readonly Dictionary<long, Nodule> _nodules = [];
private readonly HashSet<NoduleConnection> _connections = [];
private readonly List<RootNodule> _rootNodules = [];
private readonly Dictionary<long, ConstructionRequest> _activeConstructions = [];
// GFX
private readonly Dictionary<NoduleConnection, Tube> _tubeConnections = new();
public void RegisterNodule(Nodule nodule)
{
_nodules.Add(nodule);
_aStar.AddPoint(nodule.Id, nodule.Position);
_nodules.Add(nodule.NoduleId, nodule);
_aStar.AddPoint(nodule.NoduleId, nodule.Position);
if (nodule is RootNodule root && !_rootNodules.Contains(root))
{
_rootNodules.Add(root);
}
UpdateNoduleConnections();
UpdateTubesAndAstar();
@@ -30,31 +41,208 @@ public partial class NoduleManager
UpdateTubesAndAstar();
}
public void OnNoduleConstructed(Nodule nodule)
{
// Add all AStar connections that were skipped during construction
foreach (var neighbor in nodule.Connections)
{
_aStar.ConnectPoints(nodule.NoduleId, neighbor.NoduleId);
}
// Convert ghost tubes where BOTH sides are now fully constructed
foreach (var (conn, tube) in _tubeConnections)
{
if (tube.IsGhost && (ReferenceEquals(conn.A, nodule) || ReferenceEquals(conn.B, nodule)))
{
if (!conn.A.IsConstructing && !conn.B.IsConstructing)
tube.SetGhost(false);
}
}
}
public void RequestConstruction(Nodule target)
{
if (!target.IsConstructing)
return;
// Defer to allow connections to be established (physics frame overlap detection)
var tree = target.GetTree();
tree.CreateTimer(0.1f).Timeout += () => TryStartConstruction(target);
}
private void TryStartConstruction(Nodule target)
{
// Constructing nodule has no AStar connections yet — route via neighbors
var (sourceRoot, waypoints) = FindPathViaNeighbors(target);
if (sourceRoot == null || waypoints.Length == 0)
{
// No path yet — retry periodically until a RootNodule becomes reachable
// TODO: ist das hier richtig?
var tree = target.GetTree();
tree.CreateTimer(ConstructionRetryInterval).Timeout += () =>
{
if (target.IsConstructing && !_activeConstructions.ContainsKey(target.NoduleId))
TryStartConstruction(target);
};
return;
}
var request = new ConstructionRequest
{
Target = target,
SourceRoot = sourceRoot,
Waypoints = waypoints,
};
_activeConstructions[target.NoduleId] = request;
SendNextPackage(request);
}
private void SendNextPackage(ConstructionRequest request)
{
var target = request.Target;
if (!target.IsConstructing)
{
_activeConstructions.Remove(target.NoduleId);
return;
}
var energyStorage = request.SourceRoot.GetNode<EnergyStorage>("EnergyStorage");
if (energyStorage == null || !energyStorage.TryConsume(1))
{
// Source empty — retry after a delay
var tree = request.SourceRoot.GetTree();
tree.CreateTimer(PackageSendInterval).Timeout += () =>
{
if (_activeConstructions.ContainsKey(target.NoduleId))
SendNextPackage(request);
};
return;
}
var package = Instantiator.Instantiate<EnergyPackage>();
package.SetWaypoints(request.Waypoints);
// Add to tree as sibling of source root so it's visible
var parent = request.SourceRoot.GetParent();
parent?.AddChild(package);
package.GlobalPosition = request.Waypoints[0];
package.Arrived += () =>
{
target.ReceiveConstructionEnergy(1);
if (!target.IsConstructing)
{
_activeConstructions.Remove(target.NoduleId);
return;
}
// Send next package after a short interval
var tree = target.GetTree();
tree.CreateTimer(PackageSendInterval).Timeout += () =>
{
if (_activeConstructions.TryGetValue(target.NoduleId, out var req))
SendNextPackage(req);
};
};
}
private (RootNodule? source, Vector2[] waypoints) FindPathViaNeighbors(Nodule target)
{
RootNodule? bestRoot = null;
Vector2[] bestWaypoints = [];
float bestDist = float.MaxValue;
foreach (var neighbor in target.Connections)
{
foreach (var root in _rootNodules)
{
var pointPath = _aStar.GetPointPath(root.NoduleId, neighbor.NoduleId);
if (pointPath.Length == 0)
continue;
var dist = 0f;
for (var i = 0; i < pointPath.Length - 1; i++)
dist += pointPath[i].DistanceTo(pointPath[i + 1]);
dist += pointPath[^1].DistanceTo(target.GlobalPosition);
if (dist < bestDist)
{
bestDist = dist;
bestRoot = root;
bestWaypoints = [.. pointPath, target.GlobalPosition];
}
}
}
return (bestRoot, bestWaypoints);
}
private (RootNodule? source, long[] path) FindNearestRootNodule(Nodule target)
{
RootNodule? nearest = null;
float shortestDist = float.MaxValue;
long[] shortestIds = [];
foreach (var root in _rootNodules)
{
var ids = _aStar.GetIdPath(root.NoduleId, target.NoduleId);
if (ids.Length == 0)
continue;
var path = _aStar.GetPointPath(root.NoduleId, target.NoduleId);
var dist = 0f;
for (var i = 0; i < path.Length - 1; i++)
{
dist += path[i].DistanceTo(path[i + 1]);
}
if (dist < shortestDist)
{
shortestDist = dist;
nearest = root;
shortestIds = [.. ids];
}
}
return (nearest, shortestIds);
}
private void UpdateNoduleConnections()
{
foreach (var n in _nodules)
foreach (var nodule in _nodules.Values)
{
foreach (var c in n.Connections)
foreach (var connected in nodule.Connections)
{
_connections.Add(new NoduleConnection(n, c));
_connections.Add(new NoduleConnection(nodule, connected));
}
}
}
private void UpdateTubesAndAstar()
{
foreach (var c in _connections)
foreach (var conn in _connections)
{
if (!_tubeConnections.ContainsKey(c))
if (!_tubeConnections.ContainsKey(conn))
{
var tube = Instantiator.Instantiate<Tube>();
_tubeConnections.Add(c, tube);
c.A.AddChild(tube);
_tubeConnections.Add(conn, tube);
tube.SetTarget(c.B.Position);
conn.A.AddChild(tube);
tube.SetTarget(conn.B.GlobalPosition);
// TODO: refactor this out of gfx stuff
_aStar.ConnectPoints(c.A.Id, c.B.Id);
// Ghost tubes for constructing nodules — visual only, no AStar
var eitherConstructing = conn.A.IsConstructing || conn.B.IsConstructing;
if (eitherConstructing)
{
tube.SetGhost(true);
}
else
{
_aStar.ConnectPoints(conn.A.NoduleId, conn.B.NoduleId);
}
}
}
}
@@ -90,4 +278,11 @@ public partial class NoduleManager
return HashCode.Combine(A, B);
}
}
private class ConstructionRequest
{
public required Nodule Target { get; init; }
public required RootNodule SourceRoot { get; init; }
public required Vector2[] Waypoints { get; init; }
}
}

View File

@@ -0,0 +1,3 @@
using Slimepire.Gameplay.Nodules;
public partial class BasicNodule : Nodule { }

View File

@@ -0,0 +1 @@
uid://b2b2irskqp5au

View File

@@ -1,20 +1,23 @@
[gd_scene format=3 uid="uid://cnl6t8o4mh0j3"]
[ext_resource type="Script" uid="uid://cmpl0if164dba" path="res://src/Gameplay/Nodules/Nodule.cs" id="1_yembh"]
[ext_resource type="Texture2D" uid="uid://cecg47efx7gw8" path="res://assets/simple_nodule.png" id="2_7qt20"]
[ext_resource type="PackedScene" uid="uid://bjesfu1mfx8l5" path="res://src/Gameplay/Nodules/Components/TubeConnectionArea.tscn" id="2_inlcu"]
[ext_resource type="PackedScene" uid="uid://3x5pqm4t5cbl" path="res://src/Gameplay/Nodules/Components/GrowArea.tscn" id="2_x44k2"]
[ext_resource type="Script" uid="uid://b2b2irskqp5au" path="res://src/Gameplay/Nodules/BasicNodule/BasicNodule.cs" id="1_wbqr8"]
[ext_resource type="PackedScene" uid="uid://bjesfu1mfx8l5" path="res://src/Gameplay/Components/TubeConnectionArea.tscn" id="2_dehe6"]
[ext_resource type="PackedScene" uid="uid://3x5pqm4t5cbl" path="res://src/Gameplay/Components/GrowArea.tscn" id="3_pcav2"]
[ext_resource type="Texture2D" uid="uid://cecg47efx7gw8" path="res://assets/simple_nodule.png" id="4_w4wqd"]
[sub_resource type="CircleShape2D" id="CircleShape2D_t72h2"]
radius = 17.029387
[sub_resource type="AtlasTexture" id="AtlasTexture_7qt20"]
atlas = ExtResource("2_7qt20")
atlas = ExtResource("4_w4wqd")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_x44k2"]
atlas = ExtResource("2_7qt20")
atlas = ExtResource("4_w4wqd")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_inlcu"]
atlas = ExtResource("2_7qt20")
atlas = ExtResource("4_w4wqd")
region = Rect2(64, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_xyjsl"]
@@ -34,21 +37,18 @@ animations = [{
"speed": 2.0
}]
[sub_resource type="LabelSettings" id="LabelSettings_x44k2"]
font_size = 12
outline_size = 3
outline_color = Color(0, 0, 0, 1)
shadow_size = 3
shadow_color = Color(0, 0, 0, 1)
[node name="Nodule" type="Node2D" unique_id=1637542829 node_paths=PackedStringArray("_tubeConnectionArea")]
[node name="BasicNodule" type="Node2D" unique_id=1637542829 node_paths=PackedStringArray("_tubeConnectionArea", "_gfx")]
z_index = 1
script = ExtResource("1_yembh")
script = ExtResource("1_wbqr8")
_tubeConnectionArea = NodePath("TubeConnectionArea")
_gfx = NodePath("Gfx")
[node name="TubeConnectionArea" parent="." unique_id=1821668398 instance=ExtResource("2_inlcu")]
[node name="TubeConnectionArea" parent="." unique_id=1821668398 instance=ExtResource("2_dehe6")]
[node name="GrowArea" parent="." unique_id=979341496 instance=ExtResource("2_x44k2")]
[node name="GrowArea" parent="." unique_id=979341496 instance=ExtResource("3_pcav2")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="GrowArea" unique_id=282097141]
shape = SubResource("CircleShape2D_t72h2")
[node name="Gfx" type="AnimatedSprite2D" parent="." unique_id=190397869]
unique_name_in_owner = true
@@ -56,18 +56,3 @@ texture_filter = 1
sprite_frames = SubResource("SpriteFrames_xyjsl")
autoplay = "default"
frame_progress = 0.120879106
[node name="EnergyLabel" type="Label" parent="." unique_id=466024399]
unique_name_in_owner = true
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -20.0
offset_top = 14.0
offset_right = 20.0
offset_bottom = 31.0
grow_horizontal = 2
text = "5"
label_settings = SubResource("LabelSettings_x44k2")
horizontal_alignment = 1
vertical_alignment = 1

View File

@@ -1,32 +0,0 @@
using Godot;
using Slimepire.Core;
namespace Slimepire.Gameplay.Nodules.Components;
public partial class EnergyProducer : Node
{
[Export]
public float ProductionRate = 1;
private float _energy;
public override void _Ready()
{
EnergyManager.Instance.RegisterEnergyProducer(this);
}
public override void _Process(double delta)
{
_energy += ProductionRate * (float)delta;
if (_energy > 1)
{
EnergyManager.Instance.TransferEnergy(_energy);
_energy = 0;
}
}
public override void _ExitTree()
{
EnergyManager.Instance.RemoveEnergyProducer(this);
}
}

View File

@@ -1,28 +0,0 @@
using Godot;
using Slimepire.Core;
namespace Slimepire.Gameplay.Nodules.Components;
public partial class EnergyStorage : Node
{
[Export]
public float MaxEnergy = 100;
public float Energy { get; private set; }
public override void _Ready()
{
EnergyManager.Instance.RegisterEnergyStorage(this);
}
public override void _ExitTree()
{
EnergyManager.Instance.RemoveEnergyStorage(this);
}
public float AcceptEnergy(float energy)
{
Energy += energy;
return Energy;
}
}

View File

@@ -1,13 +0,0 @@
[gd_scene format=3 uid="uid://3x5pqm4t5cbl"]
[ext_resource type="Script" uid="uid://cfxb8wmnt7ej7" path="res://src/Gameplay/Nodules/Components/GrowArea.cs" id="1_a3tcn"]
[sub_resource type="CircleShape2D" id="CircleShape2D_7qt20"]
radius = 15.0
[node name="GrowArea" type="Area2D" unique_id=979341496]
monitorable = false
script = ExtResource("1_a3tcn")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1616623898]
shape = SubResource("CircleShape2D_7qt20")

View File

@@ -1,31 +0,0 @@
using Godot;
namespace Slimepire.Gameplay.Nodules.Components;
public partial class TubeConnectionArea : Area2D
{
public Action<Nodule> ConnectionAdded { get; set; }
public Action<Nodule> ConnectionRemoved { get; set; }
public override void _Ready()
{
AreaEntered += TubeConnectionAreaOnAreaEntered;
AreaExited += TubeConnectionAreaOnAreaExited;
}
private void TubeConnectionAreaOnAreaEntered(Area2D area)
{
if (area.GetParent() is Nodule nodule)
{
ConnectionAdded?.Invoke(nodule);
}
}
private void TubeConnectionAreaOnAreaExited(Area2D area)
{
if (area.GetParent() is Nodule nodule)
{
ConnectionRemoved?.Invoke(nodule);
}
}
}

View File

@@ -1,38 +1,91 @@
using Godot;
using Slimepire.Gameplay.Nodules.Components;
using Slimepire.Gameplay.Components;
namespace Slimepire.Gameplay.Nodules;
[SceneTree]
public partial class Nodule : Node2D
{
public long Id { get; set; } = BitConverter.ToInt64(Guid.NewGuid().ToByteArray(), 0);
[Export]
private TubeConnectionArea _tubeConnectionArea = null!;
[Export]
private AnimatedSprite2D _gfx = null!;
[Export]
public float EnergyBuildCost { get; set; } = 0f;
public float ConstructionProgress { get; set; }
public bool IsConstructing => EnergyBuildCost > 0 && ConstructionProgress < EnergyBuildCost;
public List<Nodule> Connections { get; } = [];
[Export]
private TubeConnectionArea _tubeConnectionArea;
protected AnimatedSprite2D Gfx => _gfx;
public long NoduleId => (long)GetInstanceId();
public override void _Ready()
{
Gfx.SelfModulate = Colors.DarkOliveGreen;
Gfx.Play();
_tubeConnectionArea.ConnectionAdded += ConnectionAdded;
_tubeConnectionArea.ConnectionRemoved += ConnectionRemoved;
_tubeConnectionArea.AreaEntered += OnAreaEntered;
_tubeConnectionArea.AreaExited += OnAreaExited;
ApplyCustomizations();
NoduleManager.Instance.RegisterNodule(this);
// render above tubes
ZIndex = 1;
if (IsConstructing)
{
_gfx.Modulate = new Color(1, 1, 1, 0.4f);
}
else
{
_gfx.Play();
}
}
private void ConnectionAdded(Nodule nodule)
private void OnAreaEntered(Area2D area)
{
Connections.Add(nodule);
NoduleManager.Instance.Update();
if (area.GetParent() is Nodule nodule)
{
Connections.Add(nodule);
NoduleManager.Instance.Update();
}
}
private void ConnectionRemoved(Nodule nodule)
private void OnAreaExited(Area2D area)
{
Connections.Remove(nodule);
NoduleManager.Instance.Update();
if (area.GetParent() is Nodule nodule)
{
Connections.Remove(nodule);
NoduleManager.Instance.Update();
}
}
protected virtual void ApplyCustomizations()
{
_gfx.SelfModulate = Colors.DarkOliveGreen;
}
public void ReceiveConstructionEnergy(float amount)
{
if (!IsConstructing)
return;
ConstructionProgress = Mathf.Min(ConstructionProgress + amount, EnergyBuildCost);
if (ConstructionProgress >= EnergyBuildCost)
{
OnConstructionComplete();
}
}
protected virtual void OnConstructionComplete()
{
_gfx.Modulate = Colors.White;
_gfx.Play();
NoduleManager.Instance.OnNoduleConstructed(this);
}
}

View File

@@ -1 +1 @@
uid://cmpl0if164dba
uid://ycm0pzamtclm

View File

@@ -0,0 +1,11 @@
using Godot;
using Slimepire.Gameplay.Nodules;
[SceneTree]
public partial class RootNodule : Nodule
{
protected override void ApplyCustomizations()
{
Gfx.Modulate = Colors.Coral;
}
}

View File

@@ -0,0 +1 @@
uid://y4cpi50hsaj4

View File

@@ -0,0 +1,69 @@
[gd_scene format=3 uid="uid://j15868gtem0y"]
[ext_resource type="PackedScene" uid="uid://bjesfu1mfx8l5" path="res://src/Gameplay/Components/TubeConnectionArea.tscn" id="1_b03xe"]
[ext_resource type="Script" uid="uid://y4cpi50hsaj4" path="res://src/Gameplay/Nodules/RootNodule/RootNodule.cs" id="1_root"]
[ext_resource type="PackedScene" uid="uid://t0gdf172f65v" path="res://src/Gameplay/Components/Energy/EnergyProducer.tscn" id="2_cy5pc"]
[ext_resource type="PackedScene" uid="uid://by6iw05ovnhq8" path="res://src/Gameplay/Components/Energy/EnergyStorage.tscn" id="2_gke5o"]
[ext_resource type="PackedScene" uid="uid://3x5pqm4t5cbl" path="res://src/Gameplay/Components/GrowArea.tscn" id="2_tg6hi"]
[ext_resource type="Texture2D" uid="uid://tomd3kojw0qy" path="res://assets/root_nodule.png" id="3_b03xe"]
[sub_resource type="CircleShape2D" id="CircleShape2D_t72h2"]
radius = 27.018513
[sub_resource type="SpriteFrames" id="SpriteFrames_cy5pc"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_b03xe")
}],
"loop": 1,
"name": &"default",
"speed": 2.0
}]
[sub_resource type="LabelSettings" id="LabelSettings_cdcnu"]
font_size = 12
outline_size = 3
outline_color = Color(0, 0, 0, 1)
shadow_size = 3
shadow_color = Color(0, 0, 0, 1)
[node name="RootNodule" type="Node2D" unique_id=1797926942 node_paths=PackedStringArray("_tubeConnectionArea", "_gfx")]
z_index = 1
script = ExtResource("1_root")
_tubeConnectionArea = NodePath("TubeConnectionArea")
_gfx = NodePath("Gfx")
[node name="EnergyProducer" parent="." unique_id=1184182162 node_paths=PackedStringArray("EnergyStorage") instance=ExtResource("2_cy5pc")]
EnergyStorage = NodePath("../EnergyStorage")
[node name="EnergyStorage" parent="." unique_id=1765924301 node_paths=PackedStringArray("EnergyLabel") instance=ExtResource("2_gke5o")]
EnergyLabel = NodePath("../EnergyLabel")
[node name="TubeConnectionArea" parent="." unique_id=1821668398 instance=ExtResource("1_b03xe")]
[node name="GrowArea" parent="." unique_id=979341496 instance=ExtResource("2_tg6hi")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="GrowArea" unique_id=1962902431]
shape = SubResource("CircleShape2D_t72h2")
[node name="Gfx" type="AnimatedSprite2D" parent="." unique_id=705500036]
unique_name_in_owner = true
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_cy5pc")
autoplay = "default"
[node name="EnergyLabel" type="Label" parent="." unique_id=1654733583]
unique_name_in_owner = true
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -20.0
offset_top = 14.0
offset_right = 20.0
offset_bottom = 31.0
grow_horizontal = 2
text = "5"
label_settings = SubResource("LabelSettings_cdcnu")
horizontal_alignment = 1
vertical_alignment = 1

View File

@@ -14,13 +14,13 @@ public partial class Tube : Node2D
float maxLength = 180;
// Generate 5 points from origin to Target
var diff = Target.Position - Position;
var diff = Target.Position;
var points = new Vector2[5];
points[0] = Position;
points[0] = Vector2.Zero;
for (var i = 1; i < 4; i++)
{
points[i] = points[i - 1] + diff / 5;
points[i] = diff * i / 5;
}
points[4] = Target.Position;
@@ -40,6 +40,17 @@ public partial class Tube : Node2D
GenerateTube();
}
private bool _isGhost;
public bool IsGhost => _isGhost;
public void SetGhost(bool ghost)
{
_isGhost = ghost;
Line2D.DefaultColor = ghost
? new Color(0.3f, 0.49f, 0.24f, 0.3f)
: new Color(0.30588236f, 0.4862745f, 0.23921569f, 1f);
}
public override void _Ready()
{
Line2D.Points = [];

View File

@@ -3,7 +3,7 @@
[ext_resource type="Script" uid="uid://dwunaa303epy6" path="res://src/Gameplay/Tube.cs" id="1_76hpl"]
[sub_resource type="Curve" id="Curve_kvwlm"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0.9453219), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 3
[node name="Tube" type="Node2D" unique_id=226677696]
@@ -12,7 +12,7 @@ script = ExtResource("1_76hpl")
[node name="Line2D" type="Line2D" parent="." unique_id=1553055261]
unique_name_in_owner = true
z_as_relative = false
points = PackedVector2Array(0, 0, 32.6, 17, 65.2, 34, 97.799995, 51, 163, 85)
points = PackedVector2Array(0, 0, 5.4, 18.2, 10.8, 36.4, 16.2, 54.6, 27, 91)
width = 8.0
width_curve = SubResource("Curve_kvwlm")
default_color = Color(0.30588236, 0.4862745, 0.23921569, 1)
@@ -22,4 +22,4 @@ end_cap_mode = 2
[node name="Target" type="Marker2D" parent="." unique_id=630564540]
unique_name_in_owner = true
position = Vector2(163, 85)
position = Vector2(27, 91)

View File

@@ -0,0 +1,32 @@
[gd_scene format=3 uid="uid://ghg1o288grwq"]
[ext_resource type="Script" uid="uid://cpj1q44qfwsps" path="res://src/Gameplay/Metaball.cs" id="1_jfklr"]
[ext_resource type="Shader" uid="uid://8xu2s3gyxp0v" path="res://assets/shaders/metaball.gdshader" id="2_vvscw"]
[sub_resource type="ViewportTexture" id="ViewportTexture_vvscw"]
viewport_path = NodePath("SubViewport")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vvscw"]
resource_local_to_scene = true
shader = ExtResource("2_vvscw")
shader_parameter/metaball_tex = SubResource("ViewportTexture_vvscw")
shader_parameter/threshold = 0.9250000439375
shader_parameter/color = Color(0.3, 0.5, 0.2, 1)
[node name="Metaball" type="Control" unique_id=1102466349]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_jfklr")
[node name="ColorRect" type="ColorRect" parent="." unique_id=1080383949]
material = SubResource("ShaderMaterial_vvscw")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

View File

@@ -5,5 +5,5 @@ namespace Slimepire.Levels;
[GlobalClass]
public abstract partial class BaseLevel : Node
{
protected abstract Camera2D Camera { get; }
public abstract Camera2D Camera { get; }
}

View File

@@ -5,5 +5,5 @@ namespace Slimepire.Levels;
[SceneTree]
public partial class DemoLevel : BaseLevel
{
protected override Camera2D Camera => _.Camera;
public override Camera2D Camera => _.Camera;
}

View File

@@ -2,7 +2,8 @@
[ext_resource type="Script" uid="uid://c8l12dlpexosv" path="res://src/Levels/DemoLevel.cs" id="1_l2cn0"]
[ext_resource type="Script" uid="uid://cdgi3y0sm3rt1" path="res://src/Gameplay/Camera.cs" id="2_mxa1b"]
[ext_resource type="PackedScene" uid="uid://cnl6t8o4mh0j3" path="res://src/Gameplay/Nodules/Nodule.tscn" id="3_qhkhc"]
[ext_resource type="PackedScene" uid="uid://j15868gtem0y" path="res://src/Gameplay/Nodules/RootNodule/RootNodule.tscn" id="3_knlma"]
[ext_resource type="PackedScene" uid="uid://ce2frpb21ct5l" path="res://src/Gameplay/GooSubViewPort.tscn" id="4_goo"]
[sub_resource type="LabelSettings" id="LabelSettings_l2cn0"]
font_size = 107
@@ -28,4 +29,16 @@ grow_vertical = 2
text = "DEMO LEVEL"
label_settings = SubResource("LabelSettings_l2cn0")
[node name="Nodule" parent="." unique_id=1637542829 instance=ExtResource("3_qhkhc")]
[node name="RootNodule" parent="." unique_id=1797926942 instance=ExtResource("3_knlma")]
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=648836414]
[node name="ColorRect" type="ColorRect" parent="CanvasLayer" unique_id=1287004749]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="GooSubViewPort" parent="." unique_id=348721885 instance=ExtResource("4_goo")]