Nodule refactor

This commit is contained in:
2026-06-24 13:21:16 +02:00
parent 8f2912a174
commit ecea198766
20 changed files with 156 additions and 136 deletions

View File

@@ -9,4 +9,7 @@
<ItemGroup>
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.7.0" />
</ItemGroup>
<ItemGroup>
<Folder Include="src\Gameplay\Nodules\BasicNodule\" />
</ItemGroup>
</Project>

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@@ -6,7 +6,7 @@ namespace Slimepire.Data;
public partial class NoduleStats : Resource
{
[Export]
public SpriteFrames SpriteFrames;
public SpriteFrames SpriteFrames = null!;
[Export]
public Color Color;

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@@ -1,13 +1,16 @@
using Godot;
using Slimepire.Gameplay.Components;
using Nodule = Slimepire.Gameplay.Nodules.BasicNodule.Nodule;
using Slimepire.Gameplay.Nodules;
namespace Slimepire.Gameplay;
[SceneTree]
public partial class BuildGhost : Node2D
{
private Tube? _tube;
private static readonly PackedScene NoduleScene = GD.Load<PackedScene>(
"res://src/Gameplay/Nodules/BasicNodule/BasicNodule.tscn"
);
private readonly Dictionary<Nodule, Tube> _connectedTubes = [];
[Export]
@@ -15,18 +18,22 @@ public partial class BuildGhost : Node2D
public override void _Ready()
{
// fix: after refactor
// _tubeConnectionArea.ConnectionAdded += ConnectionAdded;
// _tubeConnectionArea.ConnectionRemoved += ConnectionRemoved;
_tubeConnectionArea.AreaEntered += OnAreaEntered;
_tubeConnectionArea.AreaExited += OnAreaExited;
}
private void ConnectionAdded(Nodule nodule)
private void OnAreaEntered(Area2D area)
{
if (area.GetParent() is Nodule nodule)
{
CreateGhostTube(nodule, nodule.GlobalPosition);
ConnectTubePlayer.Play();
}
}
private void ConnectionRemoved(Nodule nodule)
private void OnAreaExited(Area2D area)
{
if (area.GetParent() is Nodule nodule)
{
var tube = _connectedTubes.GetValueOrDefault(nodule);
if (tube == null)
@@ -36,11 +43,12 @@ public partial class BuildGhost : Node2D
tube.QueueFree();
DisconnectTubePlayer.Play();
}
}
private void CreateGhostTube(Nodule connectedNodule, Vector2 pos)
{
var tube = Instantiator.Instantiate<Tube>();
tube.Position = pos / 2; // TODO WHYYY????
tube.Position = pos;
_connectedTubes.Add(connectedNodule, tube);
GetParent()?.AddChild(tube);
}
@@ -77,12 +85,9 @@ public partial class BuildGhost : Node2D
if (@event is InputEventMouseButton { Pressed: false, ButtonIndex: MouseButton.Left })
{
var nodule = Instantiator.Instantiate<Nodule>();
var nodule = NoduleScene.Instantiate<Nodule>();
nodule.Position = Position;
GetParent()?.AddChild(nodule);
CleanupBuildMode();
}
}

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@@ -1,34 +1,8 @@
using Godot;
using Slimepire.Gameplay.Nodules.BasicNodule;
namespace Slimepire.Gameplay.Components;
[SceneTree]
[GlobalClass]
public partial class TubeConnectionArea : Area2D
{
public List<INodule> Connections { get; } = [];
public override void _Ready()
{
AreaEntered += TubeConnectionAreaOnAreaEntered;
AreaExited += TubeConnectionAreaOnAreaExited;
}
private void TubeConnectionAreaOnAreaEntered(Area2D area)
{
if (area.GetParent() is INodule nodule)
{
Connections.Add(nodule);
NoduleManager.Instance.Update();
}
}
private void TubeConnectionAreaOnAreaExited(Area2D area)
{
if (area.GetParent() is INodule nodule)
{
Connections.Remove(nodule);
NoduleManager.Instance.Update();
}
}
}

View File

@@ -1,5 +1,5 @@
using Godot;
using Slimepire.Gameplay.Nodules.BasicNodule;
using Godot;
using Slimepire.Gameplay.Nodules;
namespace Slimepire.Gameplay;
@@ -9,16 +9,16 @@ public partial class NoduleManager
public bool Building { get; set; }
private AStar2D _aStar = new();
private readonly Dictionary<INodule, Node2D> _nodules = [];
private readonly Dictionary<long, Nodule> _nodules = [];
private readonly HashSet<NoduleConnection> _connections = [];
// GFX
private readonly Dictionary<NoduleConnection, Tube> _tubeConnections = new();
public void RegisterNodule(INodule nodule, Node2D node)
public void RegisterNodule(Nodule nodule)
{
_nodules.Add(nodule, node);
_aStar.AddPoint(nodule.GetId(), node.Position);
_nodules.Add(nodule.NoduleId, nodule);
_aStar.AddPoint(nodule.NoduleId, nodule.Position);
UpdateNoduleConnections();
UpdateTubesAndAstar();
@@ -32,41 +32,38 @@ public partial class NoduleManager
private void UpdateNoduleConnections()
{
foreach (var (inodule, _) in _nodules)
foreach (var nodule in _nodules.Values)
{
foreach (var c in inodule.TubeConnectionArea.Connections)
foreach (var connected in nodule.Connections)
{
_connections.Add(new NoduleConnection(inodule, c));
_connections.Add(new NoduleConnection(nodule, connected));
}
}
}
private void UpdateTubesAndAstar()
{
foreach (var c in _connections)
foreach (var conn in _connections)
{
if (!_tubeConnections.ContainsKey(c))
if (!_tubeConnections.ContainsKey(conn))
{
var tube = Instantiator.Instantiate<Tube>();
_tubeConnections.Add(c, tube);
_tubeConnections.Add(conn, tube);
// TODO: Alles sehr ugly ...
tube.SetTarget(_nodules[c.B].Position);
conn.A.AddChild(tube);
tube.SetTarget(conn.B.GlobalPosition);
c.A.AttachTube(tube);
// TODO: refactor this out of gfx stuff
_aStar.ConnectPoints(c.A.GetId(), c.B.GetId());
_aStar.ConnectPoints(conn.A.NoduleId, conn.B.NoduleId);
}
}
}
private record NoduleConnection
{
public INodule A { get; init; }
public INodule B { get; init; }
public Nodule A { get; init; }
public Nodule B { get; init; }
public NoduleConnection(INodule a, INodule b)
public NoduleConnection(Nodule a, Nodule b)
{
if (a.GetHashCode() <= b.GetHashCode())
{

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@@ -0,0 +1,3 @@
using Slimepire.Gameplay.Nodules;
public partial class BasicNodule : Nodule { }

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@@ -0,0 +1 @@
uid://b2b2irskqp5au

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@@ -1,23 +1,23 @@
[gd_scene format=3 uid="uid://cnl6t8o4mh0j3"]
[ext_resource type="Script" uid="uid://cmpl0if164dba" path="res://src/Gameplay/Nodules/BasicNodule/Nodule.cs" id="1_yembh"]
[ext_resource type="Texture2D" uid="uid://cecg47efx7gw8" path="res://assets/simple_nodule.png" id="2_7qt20"]
[ext_resource type="PackedScene" uid="uid://bjesfu1mfx8l5" path="res://src/Gameplay/Components/TubeConnectionArea.tscn" id="2_inlcu"]
[ext_resource type="PackedScene" uid="uid://3x5pqm4t5cbl" path="res://src/Gameplay/Components/GrowArea.tscn" id="2_x44k2"]
[ext_resource type="Script" uid="uid://b2b2irskqp5au" path="res://src/Gameplay/Nodules/BasicNodule/BasicNodule.cs" id="1_wbqr8"]
[ext_resource type="PackedScene" uid="uid://bjesfu1mfx8l5" path="res://src/Gameplay/Components/TubeConnectionArea.tscn" id="2_dehe6"]
[ext_resource type="PackedScene" uid="uid://3x5pqm4t5cbl" path="res://src/Gameplay/Components/GrowArea.tscn" id="3_pcav2"]
[ext_resource type="Texture2D" uid="uid://cecg47efx7gw8" path="res://assets/simple_nodule.png" id="4_w4wqd"]
[sub_resource type="CircleShape2D" id="CircleShape2D_t72h2"]
radius = 17.029387
[sub_resource type="AtlasTexture" id="AtlasTexture_7qt20"]
atlas = ExtResource("2_7qt20")
atlas = ExtResource("4_w4wqd")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_x44k2"]
atlas = ExtResource("2_7qt20")
atlas = ExtResource("4_w4wqd")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_inlcu"]
atlas = ExtResource("2_7qt20")
atlas = ExtResource("4_w4wqd")
region = Rect2(64, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_xyjsl"]
@@ -44,14 +44,16 @@ outline_color = Color(0, 0, 0, 1)
shadow_size = 3
shadow_color = Color(0, 0, 0, 1)
[node name="Nodule" type="Node2D" unique_id=1637542829 node_paths=PackedStringArray("_tubeConnectionArea")]
[node name="BasicNodule" type="Node2D" unique_id=1637542829 node_paths=PackedStringArray("_tubeConnectionArea", "_gfx", "_energyLabel")]
z_index = 1
script = ExtResource("1_yembh")
script = ExtResource("1_wbqr8")
_tubeConnectionArea = NodePath("TubeConnectionArea")
_gfx = NodePath("Gfx")
_energyLabel = NodePath("EnergyLabel")
[node name="TubeConnectionArea" parent="." unique_id=1821668398 instance=ExtResource("2_inlcu")]
[node name="TubeConnectionArea" parent="." unique_id=1821668398 instance=ExtResource("2_dehe6")]
[node name="GrowArea" parent="." unique_id=979341496 instance=ExtResource("2_x44k2")]
[node name="GrowArea" parent="." unique_id=979341496 instance=ExtResource("3_pcav2")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="GrowArea" unique_id=282097141]
shape = SubResource("CircleShape2D_t72h2")

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@@ -1,12 +0,0 @@
using Slimepire.Gameplay.Components;
namespace Slimepire.Gameplay.Nodules.BasicNodule;
public interface INodule
{
TubeConnectionArea TubeConnectionArea { get; }
void AttachTube(Tube tube);
long GetId();
}

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@@ -1 +0,0 @@
uid://cy683somg41jj

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@@ -1,33 +0,0 @@
using Godot;
using Slimepire.Gameplay.Components;
namespace Slimepire.Gameplay.Nodules.BasicNodule;
[SceneTree]
public partial class Nodule : Node2D, INodule
{
[Export]
private TubeConnectionArea _tubeConnectionArea;
public TubeConnectionArea TubeConnectionArea => _tubeConnectionArea;
public void AttachTube(Tube tube)
{
AddChild(tube);
}
public long GetId()
{
return (long)GetInstanceId();
}
public override void _Ready()
{
Gfx.Play();
Gfx.SelfModulate = Colors.DarkOliveGreen;
// TODO: uiuiuiui
NoduleManager.Instance.RegisterNodule(this, this);
}
}

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@@ -1 +0,0 @@
uid://cmpl0if164dba

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@@ -0,0 +1,63 @@
using Godot;
using Slimepire.Gameplay.Components;
namespace Slimepire.Gameplay.Nodules;
public partial class Nodule : Node2D
{
[Export]
private TubeConnectionArea _tubeConnectionArea = null!;
[Export]
private AnimatedSprite2D _gfx = null!;
[Export]
private Label _energyLabel = null!;
public List<Nodule> Connections { get; } = [];
protected AnimatedSprite2D Gfx => _gfx;
public long NoduleId => (long)GetInstanceId();
public void AttachTube(Tube tube)
{
AddChild(tube);
}
public override void _Ready()
{
_tubeConnectionArea.AreaEntered += OnAreaEntered;
_tubeConnectionArea.AreaExited += OnAreaExited;
ApplyCustomizations();
NoduleManager.Instance.RegisterNodule(this);
// render above tubes
ZIndex = 1;
_gfx.Play();
}
private void OnAreaEntered(Area2D area)
{
if (area.GetParent() is Nodule nodule)
{
Connections.Add(nodule);
NoduleManager.Instance.Update();
}
}
private void OnAreaExited(Area2D area)
{
if (area.GetParent() is Nodule nodule)
{
Connections.Remove(nodule);
NoduleManager.Instance.Update();
}
}
protected virtual void ApplyCustomizations()
{
_gfx.SelfModulate = Colors.DarkOliveGreen;
}
}

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@@ -0,0 +1 @@
uid://ycm0pzamtclm

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@@ -0,0 +1,11 @@
using Godot;
using Slimepire.Gameplay.Nodules;
[SceneTree]
public partial class RootNodule : Nodule
{
protected override void ApplyCustomizations()
{
Gfx.Modulate = Colors.Coral;
}
}

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@@ -0,0 +1 @@
uid://y4cpi50hsaj4

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@@ -1,6 +1,7 @@
[gd_scene format=3 uid="uid://j15868gtem0y"]
[ext_resource type="PackedScene" uid="uid://bjesfu1mfx8l5" path="res://src/Gameplay/Components/TubeConnectionArea.tscn" id="1_b03xe"]
[ext_resource type="Script" uid="uid://y4cpi50hsaj4" path="res://src/Gameplay/Nodules/RootNodule/RootNodule.cs" id="1_root"]
[ext_resource type="PackedScene" uid="uid://3x5pqm4t5cbl" path="res://src/Gameplay/Components/GrowArea.tscn" id="2_tg6hi"]
[ext_resource type="Texture2D" uid="uid://tomd3kojw0qy" path="res://assets/root_nodule.png" id="3_b03xe"]
@@ -25,7 +26,12 @@ outline_color = Color(0, 0, 0, 1)
shadow_size = 3
shadow_color = Color(0, 0, 0, 1)
[node name="RootNodule" type="Node2D" unique_id=1797926942]
[node name="RootNodule" type="Node2D" unique_id=1797926942 node_paths=PackedStringArray("_tubeConnectionArea", "_gfx", "_energyLabel")]
z_index = 1
script = ExtResource("1_root")
_tubeConnectionArea = NodePath("TubeConnectionArea")
_gfx = NodePath("Gfx")
_energyLabel = NodePath("EnergyLabel")
[node name="TubeConnectionArea" parent="." unique_id=1821668398 instance=ExtResource("1_b03xe")]

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@@ -14,13 +14,13 @@ public partial class Tube : Node2D
float maxLength = 180;
// Generate 5 points from origin to Target
var diff = Target.Position - Position;
var diff = Target.Position;
var points = new Vector2[5];
points[0] = Position;
points[0] = Vector2.Zero;
for (var i = 1; i < 4; i++)
{
points[i] = points[i - 1] + diff / 5;
points[i] = diff * i / 5;
}
points[4] = Target.Position;

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@@ -3,7 +3,7 @@
[ext_resource type="Script" uid="uid://dwunaa303epy6" path="res://src/Gameplay/Tube.cs" id="1_76hpl"]
[sub_resource type="Curve" id="Curve_kvwlm"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 0.9453219), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 3
[node name="Tube" type="Node2D" unique_id=226677696]
@@ -12,7 +12,7 @@ script = ExtResource("1_76hpl")
[node name="Line2D" type="Line2D" parent="." unique_id=1553055261]
unique_name_in_owner = true
z_as_relative = false
points = PackedVector2Array(0, 0, 32.6, 17, 65.2, 34, 97.799995, 51, 163, 85)
points = PackedVector2Array(0, 0, 5.4, 18.2, 10.8, 36.4, 16.2, 54.6, 27, 91)
width = 8.0
width_curve = SubResource("Curve_kvwlm")
default_color = Color(0.30588236, 0.4862745, 0.23921569, 1)
@@ -22,4 +22,4 @@ end_cap_mode = 2
[node name="Target" type="Marker2D" parent="." unique_id=630564540]
unique_name_in_owner = true
position = Vector2(163, 85)
position = Vector2(27, 91)

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@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://c8l12dlpexosv" path="res://src/Levels/DemoLevel.cs" id="1_l2cn0"]
[ext_resource type="Script" uid="uid://cdgi3y0sm3rt1" path="res://src/Gameplay/Camera.cs" id="2_mxa1b"]
[ext_resource type="PackedScene" uid="uid://cnl6t8o4mh0j3" path="res://src/Gameplay/Nodules/BasicNodule/Nodule.tscn" id="3_qhkhc"]
[ext_resource type="PackedScene" uid="uid://j15868gtem0y" path="res://src/Gameplay/Nodules/RootNodule/RootNodule.tscn" id="3_knlma"]
[sub_resource type="LabelSettings" id="LabelSettings_l2cn0"]
font_size = 107
@@ -28,4 +28,4 @@ grow_vertical = 2
text = "DEMO LEVEL"
label_settings = SubResource("LabelSettings_l2cn0")
[node name="Nodule" parent="." unique_id=1637542829 instance=ExtResource("3_qhkhc")]
[node name="RootNodule" parent="." unique_id=1797926942 instance=ExtResource("3_knlma")]