This commit is contained in:
2026-02-20 16:16:57 +01:00
parent 9bab6d8885
commit 24b84a73e7
19 changed files with 279 additions and 15 deletions

101
src/card.ts Normal file
View File

@@ -0,0 +1,101 @@
import "kaplay/global";
type ScrumCard = {
name: string;
title?: string;
sprite?: string;
};
const scrumCards = [
{
name: "?",
sprite: "been",
},
{
name: "0",
title: "0",
},
{
name: "1",
title: "1",
},
{
name: "2",
title: "2",
},
{
name: "3",
title: "3",
},
{
name: "5",
title: "5",
},
{
name: "8",
title: "8",
},
{
name: "13",
title: "13",
},
{
name: "20",
title: "20",
},
{
name: "40",
title: "40",
},
{
name: "100",
title: "100",
},
{
name: "pineapple",
sprite: "pineapple",
},
];
const cards = [];
const BOARD_SLOT = 150;
export const createCards = () => {
const board = add([pos(100, 100), "board"]);
scrumCards.forEach((scrumCard, i) => {
const newCard = board.add([
pos((BOARD_SLOT * i) % (4 * BOARD_SLOT), BOARD_SLOT * Math.floor(i / 4)),
sprite("card"),
rotate(),
animate(),
anchor("center"),
area({
isSensor: true,
}),
scale(1),
"card",
]);
if (scrumCard.title) {
newCard.add([
text(scrumCard.title, { font: "happy", size: 32 }),
anchor("center"),
"title",
]);
} else {
newCard.add([sprite(scrumCard.sprite), anchor("center"), "title"]);
}
newCard.onCollide("player", (player) => {
newCard.scaleTo(1.2);
});
newCard.onCollideEnd("player", () => {
newCard.scaleTo(1);
});
cards.push(newCard);
});
};

2
src/constants.ts Normal file
View File

@@ -0,0 +1,2 @@
export const WOBBLE_ANGLE = 5;
export const SPEED = 3;

View File

@@ -1,12 +1,155 @@
import kaplay, { Color } from "kaplay";
// import "kaplay/global"; // uncomment if you want to use without the k. prefix
import { crew } from "@kaplayjs/crew";
import kaplay, { Comp, EmptyComp } from "kaplay";
import { createCards } from "./card";
import { WOBBLE_ANGLE, SPEED } from "./constants";
import "kaplay/global"; // uncomment if you want to use without the prefix
const k = kaplay();
export const k = kaplay({
plugins: [crew],
background: "#4e495f",
scale: 2,
debugKey: "r",
});
k.loadRoot("./"); // A good idea for Itch.io publishing later
k.loadSprite("bean", "sprites/bean.png");
loadRoot("./"); // A good idea for Itch.io publishing later
loadSprite("card", "sprites/card.png");
loadSprite("octo", "sprites/octo.png");
loadSprite("dead", "sprites/dead.png");
loadSprite("triboi", "sprites/triboi.png");
loadSprite("wolfi", "sprites/wolfi.png");
loadSprite("bubble", "sprites/bubble.png");
k.add([k.pos(120, 80), k.sprite("bean")]);
k.loadCrew("sprite", "cursor");
k.loadCrew("sprite", "pointer");
k.loadCrew("sprite", "kat");
k.loadCrew("sprite", "pineapple");
k.loadCrew("sprite", "been");
k.loadCrew("font", "happy");
k.onClick(() => k.addKaboom(k.mousePos()));
setLayers(["game", "hover", "ui"], "game");
const createPlayer = (scravatar: string) => {
const player = add([
sprite(scravatar),
pos(outerWidth / 4, outerWidth / 4),
anchor("center"),
area({
isSensor: true,
}),
rotate(),
animate(),
named("player"),
"player",
]);
player.animate("angle", [WOBBLE_ANGLE, -WOBBLE_ANGLE], {
easing: easings.easeInOutCubic,
direction: "ping-pong",
duration: 1,
});
const bubble = player.add([sprite("bubble"), anchor("center"), pos(30, -50)]);
const bubbleText = bubble.add([
text("9", { font: "happy", size: 24 }),
pos(-5, -24),
color(Color.BLACK),
timer(),
]);
bubble.hidden = true;
player.on("countdown", () => {
bubble.hidden = false;
let time = 9;
bubbleText.loop(
1,
() => {
if (time === -1) {
bubble.hidden = true;
}
bubbleText.text = time.toString();
time--;
},
11,
);
});
return player;
};
scene("menu", () => {
add([text("Choose your Scravatar", { font: "happy" })]);
["wolfi", "octo", "dead", "triboi"].forEach((image, i) => {
const selection = add([
pos(88 * i + 100, 100),
anchor("center"),
circle(32, { fill: true }),
opacity(0.1),
z(-1),
area(),
]);
selection.add([
text(image.toUpperCase(), { font: "happy", size: 14 }),
anchor("center"),
pos(0, 40),
]);
const avatar = selection.add([
sprite(image),
rotate(),
animate(),
anchor("center"),
]);
selection.onHover(() => {
selection.opacity = 1;
setCursor("pointer");
});
selection.onHoverEnd(() => {
selection.opacity = 0.1;
setCursor("default");
});
selection.onClick(() => {
pushScene("game", image);
}, "left");
avatar.animate("angle", [WOBBLE_ANGLE, -WOBBLE_ANGLE], {
easing: easings.easeInOutCubic,
direction: "ping-pong",
duration: 1,
});
});
});
scene("game", (scravatar: string) => {
createCards();
const player = createPlayer(scravatar);
onKeyDown(["w", "up"], () => {
player.moveBy(0, -SPEED);
});
onKeyDown(["a", "left"], () => {
player.moveBy(-SPEED, 0);
});
onKeyDown(["s", "down"], () => {
player.moveBy(0, SPEED);
});
onKeyDown(["d", "right"], () => {
player.moveBy(SPEED, 0);
});
onKeyDown("u", () => {
player.trigger("countdown");
});
});
// pushScene("menu");
pushScene("game", "wolfi");