This commit is contained in:
2026-02-24 21:02:37 +01:00
parent 1a43e5192b
commit 0aca1d58e6
4 changed files with 188 additions and 92 deletions

3
.prettierrc.json Normal file
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@@ -0,0 +1,3 @@
{
"semi": false
}

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@@ -1,33 +1,33 @@
import { crew } from "@kaplayjs/crew";
import kaplay from "kaplay";
import { createCards } from "./card";
import { WOBBLE_ANGLE, SPEED } from "./constants";
import "kaplay/global"; // uncomment if you want to use without the prefix
import { initWebRTC } from "./multiplayer";
import { crew } from "@kaplayjs/crew"
import kaplay from "kaplay"
import { createCards } from "./card"
import { WOBBLE_ANGLE, SPEED } from "./constants"
import "kaplay/global" // uncomment if you want to use without the prefix
import { initWebRTC } from "./multiplayer"
export const k = kaplay({
plugins: [crew],
background: "#4e495f",
scale: 2,
debugKey: "r",
});
})
loadRoot("./"); // A good idea for Itch.io publishing later
loadSprite("card", "sprites/card.png");
loadSprite("octo", "sprites/octo.png");
loadSprite("dead", "sprites/dead.png");
loadSprite("triboi", "sprites/triboi.png");
loadSprite("wolfi", "sprites/wolfi.png");
loadSprite("bubble", "sprites/bubble.png");
loadRoot("./") // A good idea for Itch.io publishing later
loadSprite("card", "sprites/card.png")
loadSprite("octo", "sprites/octo.png")
loadSprite("dead", "sprites/dead.png")
loadSprite("triboi", "sprites/triboi.png")
loadSprite("wolfi", "sprites/wolfi.png")
loadSprite("bubble", "sprites/bubble.png")
k.loadCrew("sprite", "cursor");
k.loadCrew("sprite", "pointer");
k.loadCrew("sprite", "kat");
k.loadCrew("sprite", "pineapple");
k.loadCrew("sprite", "been");
k.loadCrew("font", "happy");
k.loadCrew("sprite", "cursor")
k.loadCrew("sprite", "pointer")
k.loadCrew("sprite", "kat")
k.loadCrew("sprite", "pineapple")
k.loadCrew("sprite", "been")
k.loadCrew("font", "happy")
setLayers(["game", "hover", "ui"], "game");
setLayers(["game", "hover", "ui"], "game")
const createPlayer = (scravatar: string) => {
const player = add([
@@ -41,48 +41,48 @@ const createPlayer = (scravatar: string) => {
animate(),
named("player"),
"player",
]);
])
player.animate("angle", [WOBBLE_ANGLE, -WOBBLE_ANGLE], {
easing: easings.easeInOutCubic,
direction: "ping-pong",
duration: 1,
});
})
const bubble = player.add([sprite("bubble"), anchor("center"), pos(30, -50)]);
const bubble = player.add([sprite("bubble"), anchor("center"), pos(30, -50)])
const bubbleText = bubble.add([
text("9", { font: "happy", size: 24 }),
pos(-5, -24),
color(Color.BLACK),
timer(),
]);
])
bubble.hidden = true;
bubble.hidden = true
player.on("countdown", () => {
bubble.hidden = false;
let time = 9;
bubble.hidden = false
let time = 9
bubbleText.loop(
1,
() => {
if (time === -1) {
bubble.hidden = true;
bubble.hidden = true
}
bubbleText.text = time.toString();
time--;
bubbleText.text = time.toString()
time--
},
11,
);
});
)
})
return player;
};
return player
}
scene("menu", () => {
add([text("Choose your Scravatar", { font: "happy" })]);
["wolfi", "octo", "dead", "triboi"].forEach((image, i) => {
add([text("Choose your Scravatar", { font: "happy" })])
;["wolfi", "octo", "dead", "triboi"].forEach((image, i) => {
const selection = add([
pos(88 * i + 100, 100),
anchor("center"),
@@ -90,74 +90,74 @@ scene("menu", () => {
opacity(0.1),
z(-1),
area(),
]);
])
selection.add([
text(image.toUpperCase(), { font: "happy", size: 14 }),
anchor("center"),
pos(0, 40),
]);
])
const avatar = selection.add([
sprite(image),
rotate(),
animate(),
anchor("center"),
]);
])
selection.onHover(() => {
selection.opacity = 1;
setCursor("pointer");
});
selection.opacity = 1
setCursor("pointer")
})
selection.onHoverEnd(() => {
selection.opacity = 0.1;
setCursor("default");
});
selection.opacity = 0.1
setCursor("default")
})
selection.onClick(() => {
pushScene("game", image);
}, "left");
pushScene("game", image)
}, "left")
avatar.animate("angle", [WOBBLE_ANGLE, -WOBBLE_ANGLE], {
easing: easings.easeInOutCubic,
direction: "ping-pong",
duration: 1,
});
});
})
})
const peerIDToConnect = location.pathname.replace("/", "");
initWebRTC(peerIDToConnect);
});
const peerIDToConnect = location.pathname.replace("/", "")
initWebRTC((gameState) => {}, peerIDToConnect)
})
scene("game", (scravatar: string) => {
createCards();
const player = createPlayer(scravatar);
createCards()
const player = createPlayer(scravatar)
onUpdate(() => {
setCamPos(lerp(getCamPos(), player.pos, 0.1));
});
setCamPos(lerp(getCamPos(), player.pos, 0.1))
})
onKeyDown(["w", "up"], () => {
player.moveBy(0, -SPEED);
});
player.moveBy(0, -SPEED)
})
onKeyDown(["a", "left"], () => {
player.moveBy(-SPEED, 0);
});
player.moveBy(-SPEED, 0)
})
onKeyDown(["s", "down"], () => {
player.moveBy(0, SPEED);
});
player.moveBy(0, SPEED)
})
onKeyDown(["d", "right"], () => {
player.moveBy(SPEED, 0);
});
player.moveBy(SPEED, 0)
})
onKeyDown("u", () => {
player.trigger("countdown");
});
});
player.trigger("countdown")
})
})
pushScene("menu");
pushScene("menu")
// pushScene("game", "wolfi");

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@@ -1,4 +1,6 @@
import { Peer } from "peerjs";
import { DataConnection, DataConnectionErrorType, Peer } from "peerjs"
import { GameState, Message } from "./types"
const configuration: RTCConfiguration = {
iceServers: [
{
@@ -25,43 +27,105 @@ const configuration: RTCConfiguration = {
credential: "N3Bhe64kpGzogdjY",
},
],
};
}
type Message = {
type: "HeartBeat" | "GameState" | "UpdatePosition";
};
const peers: Record<string, { conn: DataConnection; lastHeartBeat: string }>[] =
[]
export async function initWebRTC(peerId?: string) {
const gameState: GameState = {
players: [],
}
export async function initWebRTC(
render: (gameState: GameState) => void,
peerId?: string,
) {
const peer = new Peer({
config: configuration,
});
})
// Host Part
peer.on("connection", (conn) => {
console.log(`Connection received from: ${conn.peer}`);
console.log(`Connection received from: ${conn.peer}`)
peers[conn.peer] = {
lastHeartBeat: new Date().toISOString(),
conn,
}
conn.on("open", () => {
conn.on("data", (data: Message) => {
console.log(`Data: ${data}`);
});
conn.send("Hello from HOST?!");
});
});
switch (data.type) {
case "HeartBeat":
peers[conn.peer].lastHeartBeat = new Date().toISOString()
console.log("Updating peers", peers)
break
case "GameState":
console.error("Clients shouldn't send GameState messages")
break
case "UpdatePosition":
gameState.players.map((p) => {
if (p.peerId == conn.peer) {
return { ...p, position: data.pos }
}
return p
})
break
case "Register":
console.log()
gameState.players.push(data.player)
break
}
})
})
})
peer.on("open", (id) => {
console.log(`My peer ID is: ${id}`);
if (peerId) {
console.log(`Connecting to: ${peerId}`);
const conn = peer.connect(peerId);
// Client Part
console.log(`Connecting to: ${peerId}`)
const conn = peer.connect(peerId)
conn.on("open", () => {
conn.on("data", (data: Message) => {
console.log(`Data: ${data}`);
});
if (data.type === "GameState") {
render(data.state)
}
})
conn.send("Hello from CLIENT!");
});
const registerMsg: Message = {
type: "Register",
player: {
peerId: id,
name: "peter",
position: vec2(0),
scravatar: "wolfi",
},
}
conn.send(registerMsg)
setInterval(() => {
console.log("Sending HeartBeat")
const msg: Message = {
type: "HeartBeat",
}
conn.send(msg)
}, 500)
})
} else {
console.log(`${window.location}${id}`)
// Host Part
setInterval(() => {
const msg: Message = {
type: "GameState",
state: gameState,
}
peers.forEach((r) => {
r.value.conn.send(msg)
})
}, 60)
}
});
})
}

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src/types.ts Normal file
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import { Vec2 } from "kaplay"
export type Player = {
peerId: string
name: string
scravatar: string
position: Vec2
}
export type GameState = {
players: Player[]
}
export type Message =
| {
type: "HeartBeat"
}
| {
type: "GameState"
state: GameState
}
| {
type: "UpdatePosition"
pos: Vec2
}
| {
type: "Register"
player: Player
}