Files
nodewars/Nodule.cs

170 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using Godot;
using GodotUtilities;
using NodeWar.scripts;
namespace NodeWar;
public enum NoduleType
{
Base,
Connector,
}
[Scene]
public partial class Nodule : Area2D
{
private const float GrowthFactor = 0.01f;
[Export]
private NoduleType _noduleType;
[Export]
public float MaxRadius { get; set; } = 360;
[Export]
public bool BuildMode { get; set; } = false;
[Export]
public float Age { get; set; } = 0;
[Export]
public PackedScene RootScene { get; set; }
public List<Nodule> ConnectedNodules { get; set; } = [];
[Signal]
public delegate void NoduleBuiltEventHandler();
[Signal]
public delegate void BuildingCanceledEventHandler();
[Node]
private Node2D _gfx;
[Node]
private CollisionShape2D _baseCollision;
public override void _Ready()
{
AreaEntered += OnAreaEntered;
AreaExited += OnAreaExited;
switch (_noduleType)
{
case NoduleType.Base:
_gfx.Scale = new Vector2(2, 2);
Modulate = Colors.Red;
_baseCollision.Disabled = false;
break;
case NoduleType.Connector:
break;
default:
throw new ArgumentOutOfRangeException();
}
QueueRedraw();
}
private void OnAreaEntered(Area2D area)
{
if (area is Nodule nodule)
{
if (nodule.BuildMode)
{
return;
}
ConnectedNodules.Add(nodule);
}
}
private void OnAreaExited(Area2D area)
{
if (area is Nodule nodule)
{
if (nodule.BuildMode)
{
return;
}
ConnectedNodules.Remove(nodule);
}
}
public override void _Process(double delta)
{
if (BuildMode)
{
GlobalPosition = GetGlobalMousePosition();
if (Input.IsMouseButtonPressed(MouseButton.Left))
{
EmitSignalNoduleBuilt();
BuildMode = false;
MouseEntered += OnMouseEntered;
}
if (Input.IsMouseButtonPressed(MouseButton.Right))
{
EmitSignalBuildingCanceled();
BuildMode = false;
QueueFree();
}
}
else
{
Age += GrowthFactor * delta.ToFloat();
Age = MathF.Min(Age, 1);
QueueRedraw();
}
// TODO: replace with line2d?
QueueRedraw();
}
private void OnMouseEntered()
{
GD.Print("Mouse entered");
}
public override void _Draw()
{
foreach (var nodule in ConnectedNodules)
{
if (BuildMode)
{
DrawDashedLine(
Vector2.Zero,
nodule.GlobalPosition - GlobalPosition,
Colors.White,
2f,
dash: 4f,
antialiased: true
);
}
}
var value = 200 * Age;
if (!BuildMode)
{
DrawRect(
new Rect2(-value / 2, -value / 2, value, value),
new Color(Colors.WhiteSmoke, 0.4f)
);
}
}
public override void _Notification(int what)
{
if (what == NotificationSceneInstantiated)
{
WireNodes();
}
}
}