using Godot; using NodeWar.scripts; using NodeWar.Scripts; namespace NodeWar; public partial class EnergyProducer : Node { [Export] public float EnergyCapacity = 100; [Export] public float EnergyStored = 0; [Export] public float EnergyGenerationRate = 1.0f; public override void _Ready() { EnergyManager.Instance.EnergyProducers.Add(this); } public override void _Process(double delta) { EnergyStored += EnergyGenerationRate * delta.ToFloat(); EnergyStored = Mathf.Clamp(EnergyStored, 0, EnergyCapacity); } }