using Godot; using GodotUtilities; namespace NodeWar; [Scene] public partial class Root : Node2D { [Node] private Line2D line2D; public override void _Ready() { GD.Print(line2D); } public void ConnectNodules(Nodule a, Nodule b) { GlobalPosition = a.GlobalPosition; line2D.Points = [Vector2.Zero, b.GlobalPosition - a.GlobalPosition]; } public override void _Notification(int what) { if (what == NotificationSceneInstantiated) { WireNodes(); } } }