extends Node2D @export var flipping_up := false @export var min_rotation := 0.0 @export var max_rotation := 45.0 @export var base_acceleration := 3.0 var acceleration = 0.0 func _physics_process(delta: float) -> void: if flipping_up: if $AnimatableBody2D.rotation > deg_to_rad(min_rotation) + 0.01: if acceleration == 0: acceleration = 2 * base_acceleration $AnimatableBody2D.rotation -= acceleration * delta acceleration += base_acceleration else: $AnimatableBody2D.rotation = deg_to_rad(min_rotation) acceleration = 0.0 else: if $AnimatableBody2D.rotation < deg_to_rad(max_rotation) - 0.01: $AnimatableBody2D.rotation += acceleration * delta acceleration = base_acceleration * 4 else: $AnimatableBody2D.rotation = deg_to_rad(max_rotation) acceleration = 0.0