a bit more stuff

This commit is contained in:
2026-05-31 19:14:19 +02:00
parent 69c941b0e1
commit c9ec6c6c55
14 changed files with 180 additions and 81 deletions

View File

@@ -1,39 +1,34 @@
using System.Globalization;
using Godot;
using GodotUtilities;
using NodeWar.Scripts.Globals;
namespace NodeWar.Scripts.Gui;
[Scene]
[SceneTree]
public partial class Gui : Control
{
[Node]
private Label _infoLabel;
[Node]
private Label _energyGeneration;
[Node]
private Label _energyConsumption;
[Node]
private Label _energyStorage;
public override void _Ready()
{
_energyGeneration.Text = 1f.ToString(CultureInfo.InvariantCulture);
_energyConsumption.Text = 0f.ToString(CultureInfo.InvariantCulture);
_energyStorage.Text = 100f.ToString(CultureInfo.InvariantCulture);
base._Ready();
Autoloads.EventBus.SelectionChanged += text => _infoLabel.Text = text;
EnergyGeneration.Text = 1f.ToString(CultureInfo.InvariantCulture);
EnergyConsumption.Text = 0f.ToString(CultureInfo.InvariantCulture);
EnergyCapacity.Text = 100f.ToString(CultureInfo.InvariantCulture);
Autoloads.EventBus.SelectionChanged += text => _InfoLabel.Text = text;
}
public override void _Notification(int what)
public override void _Process(double delta)
{
if (what == NotificationSceneInstantiated)
{
WireNodes();
}
EnergyGeneration.Text = EnergyManager
.Instance.GetEnergyGeneration()
.ToString(CultureInfo.InvariantCulture);
EnergyCapacity.Text = EnergyManager
.Instance.GetTotalEnergyCapacity()
.ToString(CultureInfo.InvariantCulture);
EnergyProgressBar.MaxValue = EnergyManager.Instance.GetTotalEnergyCapacity();
EnergyProgressBar.Value = EnergyManager.Instance.GetEnergyStored();
}
}