nice crooked connections und energy UI

This commit is contained in:
2026-05-21 22:41:05 +02:00
parent 661e62e8b8
commit 9c7c414bc9
7 changed files with 185 additions and 29 deletions

29
Gui.cs
View File

@@ -1,13 +1,38 @@
using System.Globalization;
using Godot;
using NodeWar;
using GodotUtilities;
namespace NodeWar;
[Scene]
public partial class Gui : Control
{
[Node]
private Label _infoLabel;
[Node]
private Label _energyGeneration;
[Node]
private Label _energyConsumption;
[Node]
private Label _energyStorage;
public override void _Ready()
{
_infoLabel = GetNode<Label>("%InfoLabel");
_energyGeneration.Text = 1f.ToString(CultureInfo.InvariantCulture);
_energyConsumption.Text = 0f.ToString(CultureInfo.InvariantCulture);
_energyStorage.Text = 100f.ToString(CultureInfo.InvariantCulture);
Autoloads.EventBus.SelectionChanged += text => _infoLabel.Text = text;
}
public override void _Notification(int what)
{
if (what == NotificationSceneInstantiated)
{
WireNodes();
}
}
}