more stuff

This commit is contained in:
2026-05-13 19:30:02 +02:00
parent 2bb1acbece
commit 37f4ea3b4e
9 changed files with 148 additions and 16 deletions

22
Damager.cs Normal file
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@@ -0,0 +1,22 @@
using System;
using Godot;
using NodeWar.scripts.components;
public partial class Damager : Timer
{
[Export]
public float Damage { get; set; } = 1;
public override void _Ready()
{
Timeout += OnTimeout;
}
private void OnTimeout()
{
var healthComponent = GetParent().GetNode<HealthComponent>("HealthComponent");
healthComponent?.TakeDamage(Damage);
}
public override void _Process(double delta) { }
}

1
Damager.cs.uid Normal file
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@@ -0,0 +1 @@
uid://bfi1cm0m4wuk2

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@@ -65,5 +65,5 @@ position = Vector2(707, 439)
Faction = 2
[node name="Pip" parent="." unique_id=1889156888 node_paths=PackedStringArray("Target") instance=ExtResource("6_7mycd")]
position = Vector2(546, 310)
position = Vector2(-7, -14)
Target = NodePath("../EnemyBase")

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@@ -2,17 +2,27 @@
[ext_resource type="Script" uid="uid://cdbkkb2cpwkn1" path="res://scripts/Pip.cs" id="1_2foya"]
[ext_resource type="Texture2D" uid="uid://dkpk1ubnmbl68" path="res://assets/pip.png" id="2_46jm3"]
[ext_resource type="PackedScene" uid="uid://dn6jqa3wj40ir" path="res://scripts/components/health_component.tscn" id="3_46jm3"]
[ext_resource type="Script" uid="uid://bfi1cm0m4wuk2" path="res://Damager.cs" id="4_6fdkq"]
[node name="Pip" type="Area2D" unique_id=1889156888 node_paths=PackedStringArray("Target")]
[node name="Pip" type="Area2D" unique_id=1889156888]
script = ExtResource("1_2foya")
Faction = 1
Target = NodePath("")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="." unique_id=528123989]
polygon = PackedVector2Array(-18.5, -18.5, -18.5, 18.5, 18.5, 18.5, 18.5, -18.5)
[node name="Gfx" type="Sprite2D" parent="." unique_id=1494214084]
modulate = Color(0.5376854, 0.9999998, 0.6650417, 1)
texture = ExtResource("2_46jm3")
[node name="HealthComponent" parent="." unique_id=1360050278 node_paths=PackedStringArray("Gfx") instance=ExtResource("3_46jm3")]
visible = false
Gfx = NodePath("../Gfx")
Health = 5.0
MaxHealth = 5.0
[node name="Damager" type="Timer" parent="." unique_id=1839733483]
autostart = true
script = ExtResource("4_6fdkq")
[connection signal="area_entered" from="." to="." method="_on_area_entered"]

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@@ -2,11 +2,13 @@ using System;
using Godot;
using NodeWar;
using NodeWar.Scripts;
using NodeWar.scripts.components;
public partial class Base : Area2D
{
private ProgressBar _progressBar;
private ProgressBar _healthBar;
public HealthComponent HealthComponent;
private Node2D _selection;
private Node2D _gfx;
@@ -16,12 +18,6 @@ public partial class Base : Area2D
[Export]
public Faction Faction = Faction.Neutral;
[Export]
public float Health { get; set; } = 50;
[Export]
public float MaxHealth { get; set; } = 50;
private float _buildSpeed = 28;
private float _buildProgress = 0;
private float _maxBuildProgress = 100;
@@ -34,15 +30,15 @@ public partial class Base : Area2D
MouseEntered += OnMouseEntered;
MouseExited += OnMouseExited;
_healthBar = GetNode<ProgressBar>("HealthBar");
HealthComponent = GetNode<HealthComponent>("HealthComponent");
_progressBar = GetNode<ProgressBar>("ProgressBar");
_selection = GetNode<Node2D>("Selection");
_gfx = GetNode<Node2D>("Gfx");
_selection.Visible = false;
_progressBar.MaxValue = _maxBuildProgress;
_healthBar.MaxValue = MaxHealth;
_healthBar.Value = Health;
HealthComponent.MaxHealth = 100;
HealthComponent.Health = 100;
UpdateColor();
}
@@ -59,6 +55,7 @@ public partial class Base : Area2D
var pip = _pipScene.Instantiate<Pip>();
GetParent().AddChild(pip);
pip.Faction = Faction;
pip.GlobalPosition = GlobalPosition;
pip.Target = GetTree().GetFirstNodeInGroup("enemyBase") as Base;
}
@@ -88,7 +85,6 @@ public partial class Base : Area2D
private void UpdateProgressBars()
{
_progressBar.Value = _buildProgress;
_healthBar.Value = Health;
}
private void OnMouseExited()

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@@ -1,3 +1,4 @@
using System;
using Godot;
namespace NodeWar.Scripts;
@@ -13,8 +14,20 @@ public partial class Pip : Area2D
[Export]
public float Speed { get; set; } = 100;
private Sprite2D _gfx;
public override void _Ready()
{
_gfx = GetNode<Sprite2D>("Gfx");
_gfx.Modulate = Faction switch
{
Faction.Neutral => Colors.Gray,
Faction.Player => Colors.DarkGreen,
Faction.Computer => Colors.DarkRed,
_ => throw new ArgumentOutOfRangeException(),
};
AreaEntered += OnAreaEntered;
}
@@ -31,7 +44,7 @@ public partial class Pip : Area2D
{
if (body is Base { Faction: Faction.Computer } enteredBase)
{
enteredBase.Health -= 1;
enteredBase.HealthComponent.TakeDamage(1);
QueueFree();
}
}

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@@ -0,0 +1,60 @@
using System.Threading.Tasks;
using Godot;
namespace NodeWar.scripts.components;
public partial class HealthComponent : ProgressBar
{
[Export]
public Sprite2D Gfx { get; set; }
[Export]
public float Health { get; set; } = 100;
[Export]
public float MaxHealth { get; set; } = 100;
[Signal]
public delegate float HealthChangedEventHandler(float oldHealth, float newHealth);
public void TakeDamage(float damage)
{
Health -= damage;
EmitSignal(SignalName.HealthChanged, Health + damage, Health);
if (Health <= 0)
{
Die();
return;
}
if (Gfx != null)
{
var originalColor = Gfx.Modulate;
Gfx.Modulate = new Color(10, 10, 10);
GetTree().CreateTimer(0.1f).Timeout += () =>
{
Gfx.Modulate = originalColor;
};
}
}
public void Die()
{
GD.Print("I am dying!");
GetParent().QueueFree();
}
public override void _Ready()
{
Value = Health;
MaxValue = MaxHealth;
}
public override void _Process(double delta)
{
Value = Health;
}
}

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@@ -0,0 +1 @@
uid://b26j7cq2pgk6q

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@@ -0,0 +1,29 @@
[gd_scene format=3 uid="uid://dn6jqa3wj40ir"]
[ext_resource type="Script" uid="uid://b26j7cq2pgk6q" path="res://scripts/components/HealthComponent.cs" id="1_kkm8u"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_21bcp"]
bg_color = Color(0.4249828, 0.6869066, 0, 1)
corner_radius_top_left = 6
corner_radius_top_right = 6
corner_radius_bottom_right = 6
corner_radius_bottom_left = 6
[node name="HealthComponent" type="ProgressBar" unique_id=1360050278]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -13.5
offset_top = -64.0
offset_right = 13.5
offset_bottom = 64.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/fill = SubResource("StyleBoxFlat_21bcp")
max_value = 10.0
value = 5.36
fill_mode = 3
show_percentage = false
script = ExtResource("1_kkm8u")