init
This commit is contained in:
26
addons/curved_lines_2d/examples/pinball/flipper.gd
Normal file
26
addons/curved_lines_2d/examples/pinball/flipper.gd
Normal file
@@ -0,0 +1,26 @@
|
||||
extends Node2D
|
||||
|
||||
@export var flipping_up := false
|
||||
@export var min_rotation := 0.0
|
||||
@export var max_rotation := 45.0
|
||||
@export var base_acceleration := 3.0
|
||||
|
||||
var acceleration = 0.0
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if flipping_up:
|
||||
if $AnimatableBody2D.rotation > deg_to_rad(min_rotation) + 0.01:
|
||||
if acceleration == 0:
|
||||
acceleration = 2 * base_acceleration
|
||||
$AnimatableBody2D.rotation -= acceleration * delta
|
||||
acceleration += base_acceleration
|
||||
else:
|
||||
$AnimatableBody2D.rotation = deg_to_rad(min_rotation)
|
||||
acceleration = 0.0
|
||||
else:
|
||||
if $AnimatableBody2D.rotation < deg_to_rad(max_rotation) - 0.01:
|
||||
$AnimatableBody2D.rotation += acceleration * delta
|
||||
acceleration = base_acceleration * 4
|
||||
else:
|
||||
$AnimatableBody2D.rotation = deg_to_rad(max_rotation)
|
||||
acceleration = 0.0
|
||||
Reference in New Issue
Block a user