This commit is contained in:
2026-05-13 18:52:00 +02:00
commit 2bb1acbece
404 changed files with 33353 additions and 0 deletions

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extends CharacterBody2D
@onready var navigation_agent := $NavigationAgent2D
func _ready():
set_physics_process(false)
call_deferred("on_nav_serv_ready")
func on_nav_serv_ready():
await get_tree().physics_frame
set_physics_process(true)
func _physics_process(_delta: float) -> void:
var pinball = get_tree().get_first_node_in_group("pinballs")
if not is_instance_valid(pinball):
return
var target_pos : Vector2 = pinball.position
navigation_agent.target_position = target_pos
var current_agent_position = global_position
var next_path_position = navigation_agent.get_next_path_position()
velocity = current_agent_position.direction_to(next_path_position) * 600
navigation_agent.set_velocity_forced(velocity)
move_and_slide()