using Godot; using yourareanaiceo; public partial class CurrentTimeLine : Panel { [Export] public float Speed = 15f; public bool Running { get; private set; } public override void _Process(double delta) { if (!Running) return; var pos = OffsetTransformPosition; pos.Y += Speed * delta.toFloat(); OffsetTransformPosition = pos; } public void Start() { Running = true; } }