using Godot; [GlobalClass] public partial class Company : Resource { [Export] public float Hype { get; set; } [Export] public float Money { get; set; } = 10_000; [Export] public float Workers { get; set; } = 1; [Export] public float AverageSalary { get; set; } = 100; /// /// Cost per Quarter /// public float Cost => Workers * AverageSalary; /// /// Runway in Quarters /// public int Runway => Mathf.FloorToInt(Money / Cost); }