using Godot;
[GlobalClass]
public partial class Company : Resource
{
[Export]
public float Hype { get; set; }
[Export]
public float Money { get; set; } = 10_000;
[Export]
public float Workers { get; set; } = 1;
[Export]
public float AverageSalary { get; set; } = 100;
///
/// Cost per Quarter
///
public float Cost => Workers * AverageSalary;
///
/// Runway in Quarters
///
public int Runway => Mathf.FloorToInt(Money / Cost);
}