using Godot; using yourareanaiceo; public partial class CurrentTimeLine : Panel { [Export] public float Speed = 15f; private bool _running; public override void _Process(double delta) { if (!_running) return; var pos = OffsetTransformPosition; pos.Y += Speed * delta.toFloat(); OffsetTransformPosition = pos; } public void Start() { _running = true; } public void Stop() { _running = false; OffsetTransformPosition = Vector2.Zero; } }