using Godot; namespace Game; [SceneTree] public partial class Main : Node2D { public GameState GameState { get; set; } = new(); public override void _Ready() { ExecuteButton.Pressed += () => DaySchedule.StartDay(); EventBus.CompanyChanged?.Invoke(GameState.Company.ToCompanyStats()); EventBus.CeoChanged?.Invoke(GameState.Ceo.ToCeoStats()); } }