using System; using Godot; [SceneTree] public partial class MeetingControlGfx : PanelContainer { private MeetingResource _meetingResource; public MeetingResource MeetingResource { get => _meetingResource; set { _meetingResource = value; UpdateGfx(); } } private void UpdateGfx() { SelfModulate = MeetingResource.Color; MeetingTitle.Text = MeetingResource.Title; } }