using Godot; namespace Game; [SceneTree] public partial class CeoStatsContainer : FoldableContainer { public override void _Ready() { EventBus.CeoChanged += UpdateCeoStats; } private void UpdateCeoStats(Ceo.CeoStats stats) { EnergyValue.Text = stats.Energy.ToString(); InsanityValue.Text = stats.Insanity.ToString(); CompetenceValue.Text = stats.Competence.ToString(); } }