refactor party
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17
Main.cs
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17
Main.cs
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using Godot;
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namespace Game;
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[SceneTree]
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public partial class Main : Node2D
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{
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public GameState GameState { get; set; } = new();
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public override void _Ready()
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{
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ExecuteButton.Pressed += () => DaySchedule.StartDay();
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EventBus.CompanyChanged?.Invoke(GameState.Company.ToCompanyStats());
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EventBus.CeoChanged?.Invoke(GameState.Ceo.ToCeoStats());
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}
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}
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