bisschen gui bisschen moving timeline
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14
Main.cs
14
Main.cs
@@ -1,4 +1,16 @@
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using Godot;
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[SceneTree]
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public partial class Main : Node2D { }
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public partial class Main : Node2D
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{
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[Export]
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public Company Company;
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public override void _Ready()
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{
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Company = new Company();
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Company.Hype = 0;
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ExecuteButton.Pressed += () => DaySchedule.StartDay();
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}
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}
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