class_name Moorhuhn extends Area2D signal killed @export var explosion: PackedScene var direction := Vector2.ONE var speed := 10 func _ready() -> void: var angle := randi_range(0, 360) direction = direction.rotated(deg_to_rad(angle)) speed += randi_range(5, 10) func _process(delta: float) -> void: position += direction * speed * delta func _on_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void: if event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_LEFT and event.is_released(): var expl_inst = explosion.instantiate() expl_inst.position = position get_parent().add_child(expl_inst) killed.emit() queue_free()